Talk:Kleptomaniac (3.5e Trait)

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So if the character walks through a typical market with, say, a dozen well stocked shops, the whole adventure has to grind to a halt whilst the PC rolls skill checks to try and steal from every single one? (and inevitably gets caught). Or how about I just stay at camp, avoiding shops but enjoying my free feat? Marasmusine (talk) 00:22, 29 May 2013 (MDT)

well even if you stayed at camp you would still attempt to steal from your compatriots, but i see what you are saying, i think lower dcs may help but either way you would have to focus hard on being good at stealing

oh and most shop owners keep an eye on things along with customers who may catch you

Oh, other players' inventories count too? This is why making this kind of flaw work very difficult. You're either disrupting the flow of the game by stopping to steal from shops, or disrupting the party by stealing from them. It might be fun the first time, even the second time, but it gets annoying fast. Flaws should penalize the player, not the party. This is the case with most "role-playing" flaws that enforce particular behaviour, and why the character flaw rules don't allow it. If we can think of a way that this flaw can work by "having a numeric effect on a character's specific capabilities." then that would be good. Marasmusine (talk) 00:33, 30 May 2013 (MDT)

you are absolutely correct. i have some new ideas that may help (a complete overhaul) but if i cant make it work im for deletion, and the player that requested this flaw will have to pick something else. the new idea has to do with percentiles, taking out the save, the stealing attempt, and the actual cognizance of whats going on through secretly rolling what goes on with the flaw at the market then when the player gets back to camp (if they didnt get caught) revealing what they now have in their pockets(a more "kender" type kleptomania) the drawbacks can vary widely from this and i think its not to roleplay-ee, although i personally would use it to that end(stealing from a guild contact on accident for example)i am not sure if it will work until i get some actual data down.

maybe put unbalanced template on page until new version is finished, i would do it but idk how, if i figure it out i shall

I think the daily "what have I got in my pockets" check is a really fun idea, although I would suggest it would be a Trait rather than a Flaw since it's still not a consistant penalty. The table could have small nice things ("a silver coin") to troublesome things ("a personal item of the local sherrif"; "green slime") Marasmusine (talk) 15:39, 31 May 2013 (MDT)
Unless you object I'll go ahead and move this to Traits. Marasmusine (talk) 02:47, 3 June 2013 (MDT)


thank you, im sorry i have not been on so i didnt get to see this stuff but i think its great and i agree with the trait move

Im not sure why the last one is bold tryed to fix it but was unsuccessful. I think it is finally finished, thought id finish this real fast before i start working on my spell points varient rule, tell me what you think!

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