Talk:Half-Vampire (3.5e Template)
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"Gain 1 of the following abilities" <---- What, wut?
Most of these qualities seem pulled from the standard vampire charts, and without much justification or clarification. Assuming a vampire bears or creates children, this would not be an appropriate template to use. With all the abilities and advancements suggested here, this is easily a level adjustment of 10 or higher. Also, at least one 'ability' is copied and pasted from something that is not standard or even popular homebrew 3.5e rules ""Dark Metamorphosis (Sp): This spell does not count as one of the limited spell a Dhampir can know. It counts as a Level 1, so it only costs 1 MP."" I have never heard, seen, smelled, or thought about MP being used in a 3.5e game. This is Dungeons and Dragons, not World of Warcraft. I suggest this page be deleted since not only is it unbalanced, there is a fairly well balance alternative template Vampire Variant Rules (DnD Variant Rule)/Half-Vampire Traits. This could well be a creation someone threw together to act as justification for a character they were making to be a game breaker.d I see no reason to keep this page. --Keudo 18:00, 3 September 2011 (MDT)
Agreed, It makes no sense. Assuming the Dire-were-bat Requires the standard template factoring in whatever hell-spawn-gargoyle-bat it uses, this race comes in at around a +26 or so easy. This is not a half-vampire its a Half-Deity
- Care to expand on what you mean with Racial hit dice? Remuz (talk) 12:15, 9 June 2015 (MDT)
- Racial hit dice are an offset penalty but not as debilitating as a level adjustment. It bestows hit dice, skill ranks and also absorbs some of the overall strengths vs weaknesses. Example for this I would rate the bonuses at +6 LA for the following reasons: +4 stats (+2), Resist and unusual DR (+2), Special abilities(+2), Dietary requirement (-3), Nat armor (+1), Fast Healing (+1), Con score (+1). If you turned it into having racial hit dice I would make it +4 LA and 4 hit dice at d8 (if you make it a d12 plus con that would boost the LA another 1) and you would be level 8 before you take a class but you would also have two feats, skills, saving throws, hp, BAB and other level gained items on top of the +6 LA. Essentially the build you are making isn't far from a regular vampire; it just has less problems overall and slightly smaller stats. This would be inordinately powered in campaigns at LA 2.
- With the DR change it would drop the LA to 5 based on my above examples. Multiple DR requirements are far harder to overcome then standard DR. Tivanir (talk) 08:31, 25 June 2015 (MDT)