Talk:Dune Walker (3.5e Prestige Class)
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Rating - 6.5/10 by RockJockey
This class has plenty of flavor, however it has several flaws with the class abilities. Also, some of the abilities could be edited to be more brief and succinct.
Sandstorm does too little damage, and costs too much in health.
Too much damage reduction in this kit.
Draw in Sand, if a character weighed 100 pounds, at class level 10, it would take him 8 rounds to assume one size category bigger. This ability is basically useless, as is.
Desert ascension is too strong as is, essentially gives him all the bonuses of being a Barbarian without any draw back and only at level 14.
Rating - 7/10
Without considering the feats, I'd say that this is a fairly good prestige class. It has a unique flavor, much like the pyrokineticist. I assume "can" means cone in the Sandstorm ability. I don't like the feats much, which has a slight impact on the rating that I'd give this class, had I been rating it. 7/10. —The preceding unsigned comment was added by 22.214.171.124 (talk • contribs) 12:14, 17 February 2007 (MDT). Please sign your posts!
Rating - 7/10
Lucky Seven... I'm gonna say 7 out of 10. The class itself is fairly blanace and immensely cool and unique. The main issue for me is the entry requirements. The skills "Concentration" and "knowledge arcana" lend towards spell-caster, while "escape artist" is more of a rogue/monk/bard thing, and the feats are usually monk-based, except for child of the desert. You'd have to plan this from the first level for a character to get it right, and you'd probably have to multiclass. The initiation of survivingg a week in the desert is defiintely appropriate, but it's essentially requiring the "Self-sufficient" feat or a huge amount of survival checks, making it very, very hard to achiev this class. —The preceding unsigned comment was added by Theophenes (talk • contribs) 15:02, 1 May 2007 (MDT). Please sign your posts!