MSRD Talk:Modern System Reference Document
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[edit] MSRD To Do List
- Add Wikipedia references for real equipment.
- Add cross reference links to every page.
- Add anchors or L5's to text.
- Identify OGL content that can be transcribed onto the wiki.
- Split up MSRD:Magic and create individual entries for all spells in the MSRD. --Mkill 17:19, 5 August 2007 (MDT)
- Change all links to "MSRD:PAGE NAME" instead of "PAGE NAME (MSRD)" --Sabre070 03:59, 11 November 2008 (MST)
[edit] Ported
The primary port of D20 Modern is now done. I converted the RTF to HTML using OpenOffice. I used JEdit to do all the processing from HTML to MediaWiki. (Some files were too big for my script, exceeding the 32mb heap size. I had to split those files.) Tables should meet our current standards, all being class=d20. I improved format retention in the tables, keeping far more of their original text-alignments. I merged some material together, particularly classes, feats, spells, powers, and skills.
All in all, the port took five part-time days. There is far less material here than for the SRD.
There's still lots to be done. More articles needs to be merged, especially equipment. Some articles can be split. Hierarchies in the articles need to be checked as they did not port correctly. All cross-referencing needs to happen.--Dmilewski 12:38, 2 January 2007 (MST)
- It looks good, and I hope you got it all done in the planned time frame, which was before your wife got back :). Thanks for doing this again, it will help D&D Wiki quite a lot. For a first pass it looks very good. --Green Dragon 16:31, 2 January 2007 (MST)
- I'm glad we finally got this off the ground. I didn't have the programming experience to do it; in any case, major kudos to Dmilewski. I'll be gone a lot the next week, but after that I'll be glad to help where I can. --EldritchNumen 14:31, 3 January 2007 (MST)
[edit] Handoff
I am handing off adminship of this section to EldritchNumen. If you have questions or issues with the MSRD, please converse with him. Thanks. --Dmilewski 06:22, 5 March 2007 (MST)
[edit] Tasks
Organize the classes and get them into sensible categories; break down the classes page into Base Classes, Advanced Classes, and Prestige Classes.- Break down long pages into separate entries: Combat, Creatures,
Skills, Feats,Occupations, Weapons, FX Abilities (each spell, power, incantation needs its own page...), Environment and Hazards, Organizations, Science?, Space, Time, and Dimension Travel,Cybernetics, etc. We'll start with those, more when those all finally get done (could be a while). I'll prioritize by what will get used the most (e.g. feats, skills, weapons). - Once the broad pages (skills, feats, etc.) are broken down, break down those pages into even smaller (individualized) pages (one per weapon, feat, skill, etc.). Feats,
Skills, Cybernetics, Weapons...
—EldritchNumen 15:36, 6 March 2007 (MST)
- First up for break down: General Rules: Combat, Vehicle Combat, Starship Combat.
- Then, For Players: Feats, ... –EldritchNumen 12:09, 31 October 2007 (MDT)
[edit] Enlarging Weapons and Combined Purchase DC
Sorry if here this isn't the right place, but i need help in these 2 topics:
- I don't find anything (except Micro/Smaller Gadget) about changing the size of weapons. Damage changes as in "Normal" DND? Only Meele Weapons change as "Normal" and Ranged change another way? What is the Purchase DC Modifier? (Creating a Colossal Robbie on PL 7, Biomorph b/c i don't need it to be intelligent, just strong) and want to find what weapons i should use on it, i know i will use Meele Weapons for the huge Strength bonus (as hitting someone with a Colossal Stun Baton, that deals 6d6 Base Damage if i use DND Rules (1d2>1d3>1d4>1d6>1d8>2d6/1d10>3d6/8>4d6/8>6d6/8>8d6/8) with a +18 Str Bonus (Colossal Biomorph) (+34/29 Attack as +24 BAB, -8 Size and +18 Str.) inflicts 36 Average Damage, and Fort. DC 46 is Almost Impossible to archive so opp would always be stunned and get killed without able of doing anything), but i also want Ranged Weapons.) can i use the Mecha List for Ranged Weapons? There a Purchase DC Adjustment for using on Robots? Any other Difference?
- How you calculate Combined Purchase DCs? how i can get the base DC of a Spaceship (for giving it a another engine and other Base-DC dependencies)?
Please Help, Arielby 09:09, 7 February 2008 (MST)
- The short answer is: suck it up and make it up.
- The long answer is that you want to model the economy. How is this done?
- For damage, I would use the D&D system. This is simpler. The trick here is that this should also increase the purchase DC. In d20 Modern, you are paying for performance. There's no "trick" to getting better stuff at an earlier level. You pay for the level of performance that you get. So the goal here is to determine the appropriate DC modifier for any item, and what that gets you. I don't know the answer to that question. The best that you can do is to look at existing items and adjust appropriately.
- As for your starship, that is a plot device. I suggest giving upgrade options by level. The players can choose which upgrades that they want. --Dmilewski 06:58, 8 February 2008 (MST)
[edit] PL-8 at Space Gunnery
I did see some problems with the PL8 Starship Weapons:
* All weapons, bar the Maser Cannons (Light, Heavy and Auto), the EMP Cannon, the Mine, the
Missiles and Sliver Gun (to some extent, as he the first S/A weapon) is a downgraded
version of its PL7 Counterpart, as i did say in MSRD Talk:Starship about the Zero
Bore, that way the other weapons are (it is the same at PL8 other weapons at [[Future
Equipment]] bar the Grenades, the Beam Sword and the "Nonlethal" Cryonic Rifle are), and i
don't think them should be.
* The Automaser looks like a badder Colossal "Autoed" Light Maser (PDC from 40 to 43 (or zero if you can make the repair check) is usually better then changing Licensed to Restricted License),and for a PDC higher by 7 (4 if you can make the repair check) you can increase RU by 4sq. and damage by 4d8.
* The EMP Cannon looks broken. Well, PDC 41 and prevents opponent from moving/firing next turn (except if the effect only works when he deals damage, but that don't prevent Firelinks), so Ace Gunner+Firelink+Imp. Targeting (+5 Attack if main, +0 if secondary) does alot of trouble as only fighters have Defense bigger then 15, and 2 Firelinked EMPs with 2 Ace Gunners (Main+sec) have 37% of hitting a fighter, 68.5% of hitting Colossal with an Ace Pilot so everything else (bar Ace-Piloted Mechas with 25+ Defense with Bastion Shield and Mark V Deflection) is a piece of cake - 87.5% of hitting Destroyers, Frigates, Battleships, Fleet Carriers, Battlecruisers, Dreadnoughts and Star Carriers (Expert/Colossal) and 94.75% of hitting everything else (Trained/Colossal).
* The Missiles seem to have a problem: Both have the same Purchase DC and the Stronger one can
be placed on anything, plus i don't think the Starload Missile "The starload warhead is
essentially an improved version of the PL 7 mass reaction missile" should be a cheaper
version of the Mass Reaction Missile that can be used by non-Colossal Craft and the Nova
Burst "The nova burst warhead generates an incredible gravitational force that compresses normal matter into an incredibly dense mass, which then explodes in a colossal detonation" missile to be a downgraded (cheaper by 1 but this don't matter to anyone) version of the Plasma Missile.
Plus, i say the PL9 Null Mine is weaker and more costly version of the PL8 Zero-Point Mine, has
he deals 5d% (275) less damage, and even at PL9, as i think, no type of material with hardness
275 has been invented, and Nature didn't create anything with THAT amount of hardness (IIRC)
Sometimes, the text appears in an orange box, how to deal with this? does, but also
<br> prevents me from using <br> tags (he don't accept enter for an odd reason)
--~~~~

