Hal (3.5e Deity)

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Hal[edit]

Greater Deity
Symbol: A Smile
Home Plane: None
Alignment: Chaotic Good
Portfolio: Humor, Wit, Luck, Chivalry
Clergy Alignments: Chaotic Good, Neutral Good, Chaotic Neutral
Domains: N/A
Favored Weapon: Sap
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Hal is the god of humor and luck. He is seen as the chivalrous fool. Though he is a joke, and attempts to get a good laugh out of everyone he is courteous and attempts to uphold kindness and goodness towards others. He is one of the most well known gods, as his name is often used interchangeably with luck, or as a blessing. Mortals look up to him as not simply a deity, but a higher ideal to live up to.

Dogma[edit]

Hal is all about having a good laugh, but not at the cost of friendship or another's feelings. He asks that his followers seek out to do good at every turn and make the best of every situation they are put in.


Vestige - The Jester[edit]

Vestige Level: 1
Binding DC: 15
Special Requirement: Yes

Special Requirement: Hal ignores your summons and will not bind to you if you are already bound to Meeric

Manifestation: Hal manifests within his seal as a medium sized humanoi clad in fine silks of all the colors of a rainbow. He never stops smiling and cordially introduces himself as the Jester.

Sign: Your lips are transfixed in a small smile, though it causes you no discomfort.

Influence: While under Hal's influence you enjoy being the center of attention. If you are ever given the opportunity to take center stage or any form of preference to speak you must immediately seize the opportunity to show off your wit and skill.

Granted Abilities: The Jester grants you powers of wit, charm, and laughter.

Laughter: As a standard action you can incite uncontrollable laughter in nearly anyone. This ability functions like the hideous laughter spell. Once you have used this ability, you cannot do so again for 5 rounds.

Senses: You gain a +4 insight bonus to Sense Motive, Listen, and Spot checks.

Master of Jokes: You gain a +8 insight bonus to Perform (joke telling).

Suggest: As a standard action you you may plant a suggestion in the mind of anyone that you have successfully affected through a performance. This functions as the suggestion spell, though you may only target 1 creature at a time. Once you have used this ability, you cannot do so again for 5 rounds.


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