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Gnolls are infamous among races such as Humans and Elves for their brutality and demonic heritage. For the most part, they aren't wrong. Many gnoll packs are indeed agressive and have a demonic side to their affairs. While there are exceptions, they too tend to be rather agressive and are still mistrusted and avoided. To them the pack is more important than anything else.
Demon-worshipping is not the only reason many races are way of Gnolls. A lean, muscular 7 foot tall Gnoll can be an imposing sight. Despite their musculature they move rather quickly, easily outpacing most other races. Gnolls also outpace most other races in how quickly they mature. A Gnoll matures by the age of 5 and lives to be about 30. Oddly a Gnoll's vitality will remain with them until very soon before their natural death. Gnolls have reflective eyes that are typically bright green or yellow. They also have a thick coat of fur, which is generally light brown or dark brown. Certain clans may posses a single-colored coat or a spotted or striped coat. Some Gnolls possess crestlike manes of hair going from their head down their spine which rise up they become frightened or angry. Adding to other races distrust about Gnolls, occasionally a Gnoll's demonic ancestry will result in peculiar physical traits. This might be manifested in the claws of Gnoll Claw Fighters or in abnormal eye or coat colors.
While there may be struggles within packs to determine who the alpha is, throughout these conflicts both sides remain allies. To Gnolls the good of the pack is far more important than any personal glory. As a result Gnolls can be loyal to a fault to their chosen pack. In battle Gnolls strive endlessly to prevent their packmates from being harmed, even taking an injury themself. Furthermore a Gnoll's mind is undeniably primal. They are natural predators and love the thrill and challenge of the hunt. This has resulted in a few traits in most Gnolls. For the most part, Gnolls prefer the wilds to any sort of urban area, though there are exceptions who see a city as a unique form of wilderness. Moreover Gnolls typically avoid diplomacy in favor of intimidating an answer out of others. It is simpler that way.
The brutality of Gnolls is reflected even in their names which tend to have many harsh consonants.
Male:Dagnyr, Dhyrn, Doryc, Ghyrryn, Gnasc, Gnoryc, Gnyrn, Hyrn, Lhoryn, Lhyr, Mognyr, Sorgnyn, Thyrn, Toryc, Yrgnyn, Yrych
Female:Dagnyra, Gnara, Gnora, Gnyrl, Hyra, Hyrgna, Lhyra, Lhyrl, Malgna, Myrl, Sargna, Shyrla, Tarnyra, Yrgna
Ability Score Increase. Your Strength score increases by 2.
Age. Gnolls reach adulthood by the age of 5 and live to around 30.
Alignment. Gnolls are usually chaotic neutral or evil, though there are exceptions.
Size. Most Gnolls are over 7 feet tall. Your size is medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Might of the Pack. You have advantage on attack rolls against an enemy that has two or more of your allies adjacent to it.
Gnoll Combat Training. You gain proficiency with the: morningstar, maul, and greataxe
Natural Claws. You have natural claws that are d4 slashing weapons. They are finesse weapons.
Imposing Figure. You have advantage on Intimidation checks.
Languages. You can speak, read, and write Common and can understand Abyssal
Flind Gnolls are shorter, stouter, and tougher than other breeds of Gnolls. They tend to live in the mountains and use a flindbar as a weapon.
Ability Score Increase. Your Constitution score increases by 1.
Flind Weapon Training. You gain proficiency with the flindbar (WIP homebrew weapon)
Flind Resiliance. You have advantage on saving throws against cold-based spells and effects.
Forest Gnolls tend to be tall and lean, even by Gnoll standards. They obviously tend to live in forests and are usually trappers rather than raiders.
Ability Score Increase. Your Wisdom score increases by 1.
Keen Senses. You gain proficiency on Perception checks made using either sight or scent.
Expert Trapper. You have advantage on attack rolls made against surprised creatures. In addition you may reroll one of your weapon's damage die and add it to the total result.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|6′8″||+2d6||110 lb.||× (2d4) lb.|