Yeenoghu - Demon Lord of Gnolls (2.5e Deity)

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Yeenoghu[edit]

Greater Deity
Symbol: A Gnoll.
Home Plane: Abyss
Alignment: CE
Portfolio: Death, Demons, Gnolls, Ghouls
Clergy Alignments: Chaotic Evil
Domains: Evil, Death, Destruction, Demons, Gnolls, Ghouls
Favored Weapon: 3 Chained Adamantine Flail with 3 Spiked Balls.

Yeenoghu is the Demon Lord of Gnolls and God of Death, Destruction, Gnolls, Ghouls, and Demons. He is not worshiped by many people.

Stats[edit]

  • Frequency: Very Rare (Unique)
  • NO. Appearing: 1
  • Armor Class: -5
  • Movement: 18"
  • Hit Dice: 100 hit points
  • % in Lair: 35%
  • Treasure Type: C,G,I
  • NO. Of Attacks: 1 (Special)
  • Damage/Attack: 3-18 (+ Special)
  • Special Attacks: See Below
  • Special Defenses: +1 or better weapon to hit
  • Magic Resistance: 80%
  • Intelligence: Execeptional
  • Alignment: Chaotic Evil
  • Size: L (12' tall)
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Dogma[edit]

Amongst the ranks of demon princes, Yeenoghu is one of the most powerful and most feared. There will normally be 66 Gnolls of the strongest sort (14-16 hit points each) in attendance upon Yeenoghu, and if he is alone he can summon from 6-66 in one turn. As this demon prince also receives homage from The King of Ghouls, he can similarly summon from 6-16 ghouls if he so desires. He typically carries his dreaded flail, a weapon 7' long, with three chains of adamantite, each bearing a spiked ball. When he strikes with this weapon each of the balls is rolled for to determine if it scored a hit, for each does different things: 1st --- scores 3 to 18 points of damage; 2nd --- if a hit is scored the saving throw vs. wands must be made or the victim is paralyzed; 3rd --- if a hit is scored the saving throw vs. magic must be made or the victim is confused (as per the spell). Yeenoghu speaks all of the Giant Class languages, as well as the common tongue. He can also telepathically project his speech to any single creature, but he cannot thereby influence them other than by the persuasiveness of his speech. He sees into the ethereal and astral planes.

Clergy and Temples[edit]

Yeenoghu doesn't have many worshipers. If he does, they would be dressed in very unique robes of Black and Dark Red color. They would most likely be wearing masks that look like a Gnoll's face. Any temples that he might have would be hidden in caves or hidden inside of Dungeons.

DM Notes/Description[edit]

Yeenoghu can, at will, use any one of the following powers: cast continual darkness, magic missile, detect magic, read magic, read languages, detect invisible objects, Invisibility, Fly, Hold Person, dispel magic, suggest, polymorph self, Cause fear, Teleport, telekinese, transmute rock to mus, mass charm, and Gate in type I Demons (once/day, 80% chance for from 2-5).

Yeenoghu resembles a human in general form, but only at first glance. His head is that of a hyena, his chest is canine in form, his hands are paw-like, and his feet are pawed. Yeenoghu is thin to the point of being skeletal, and his only body hair is a mangy crest of putrid yellow from his head to his mid-back. Yeenoghu's skin is a dead gray in color, and it is smooth. His eyes are lambent amber and large.


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