Electric Creature (3.5e Template)
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 Electric Creature
Electric creatures are creatures that are found on the elemental plane of electricity, although they resemble beings found on other planes. Electric creatures tend to be more yellowish or bluish in color. They are also quicker & more intelligent than creatures found in other planes.
 Electric Nekomusume
Electric Nekomusume, 1st level warrior
|Size/Type:||Medium Humanoid (Feline, Electricity, Extraplaner)|
|Hit Dice:||1d8 (4 hp)|
|Speed:||30 feet (6 squares)|
|Armor Class:||18 (+4 dex, +3 studded leather, +1 buckler), touch 14, flat-footed 14|
|Attack:||Rapier+5 melee (1d6/18-20 plus 1 electricity) or light battle-musket+5 ranged (1d10/ ×3)|
|Full Attack:||Rapier+5 melee (1d6/18-20 plus 1 electricity) or light battle-musket+5 ranged (1d10/×3) or claw +1 melee (1d3/×2 plus 1 electricity)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||Static, spell-like abilities, pounce|
|Special Qualities:||Low-light vision, immunity to electricity|
|Saves:||Fort +2, Ref +3, Will -1|
|Abilities:||Str 11, Dex 19, Con 10, Int 12, Wis 9, Cha 8|
|Skills:||Balance +2, Climb +6, Hide +4, Jump +6, Move Silently +3|
|Feats:||Weapon Finnesse (Rapier)|
|Environment:||The elemental plane of electricity|
|Organization:||Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)|
|Advancement:||By character class|
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You see a medium-sized humanoid. It appears human, but has large cat-like ears, cat-like eyes, & a cat tail. The humanoid's skin is a light shade of yellow and its hair & tail & ear fur is blue with yellow tabby stripes.
Electric nekomusume are nekomusume that inhabit the elemental plane of electricity. They are, on average, just under 5 feet tall & weigh 90 pounds. Their skin & fur/hair usually comes in shades of either yellow or blue.
Since electric nekomusume are very quick, but generally frail, they usually stay out of melee combat if they can, shooting at their enemies from a distance. If they go into melee combat, electric nekomusume use weapons that are finesseable.
Static (Ex): An electric nekomusume's body is flowing with intense amounts of electricity, so its unarmed attacks deal 1 extra point of electricity damage. Its metallic weapons also conduct this electricity.
Pounce: If a Nekomusume charges a foe, it can make a full attack.
The electric nekomusume warrior presented here had the following ability scores before racial adjustments: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8.
 Creating an Electric Creature
“Electric” is an inherited or acquired template that can be applied to any creature (referred to hereafter as the base creature).
A electric creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
 Size and Type
Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Electric creatures gain the electricity subtype. Electric creatures encountered outside the elemental plane of electricity also have the extraplanar subtype.
 Special Attacks
An electric creature retains all the special attacks of the base creature, plus gains the following special attack:
Static (Ex): An electric creature's body is flowing with intense amounts of electricity, so its unarmed attacks & natural weapons deal 1 extra point of electricity damage. Its metallic weapons also conduct this electricity.
 Spell-like Abilities
An electric creature has the following spell-like abilities: 3/day-shocking grasp, lesser orb of electricity; 1/day-lightning ray. Caster level equals the creature’s HD, and the save DC is Charisma-based.
 Special Qualities
An electric creature retains all the special qualities of the base creature and also gains the following.
- Immunity to electricity
- Bonus Languages: Joltan
The elemental plane of electricity.
As base creature.
 Challenge Rating
HD 3 or less, as base creature; HD 4 to 7, as base creature +1; HD 8 or more, as base creature +2.
As base creature
 Level Adjustment
Same as the base creature +1.