Battle-Musket, Light (3.5e Equipment)

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Battle-Musket, light
Martial Two-Handed Projectile
Critical: ×3
Range Increment: 80 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 8 gp, 7 sp, 5 cp 1d3 1/4 lb 1
Diminutive 17 gp, 5 sp 1d4 1/2 lb 1
Tiny 35 gp 1d6 1 lb 1
Small 70 gp 1d8 3 lbs 2
Medium 70 gp 1d10 6 lbs 5
Large 140 gp 2d8 12 lbs 10
Huge 280 gp 3d8 24 lbs 20
Gargantuan 560 gp 4d8 48 lbs 40
Colossal 1120 gp 6d8 96 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a light battle-musket is a move action that provokes attacks of opportunity. Normally, operating a light battle-musket requires two hands. However, you can shoot, but not load, a light battle-musket with one hand at a -2 penalty on attack rolls. You can shoot a light battle-musket with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.



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