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3.5e Ranger Spells

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Ranger Spells

1st-Level Spells

Abjur
SRD:Alarm:
Asepsis:
SRD:Endure Elements:
SRD:Hide from Animals:
SRD:Resist Energy:
Conj
Bound Weapon: This spell binds a certain weapon which grants the weapon special abilities.
Call Weapon: You instantly call any unattended weapon within range so that it appears in your hands.
SRD:Delay Poison:
Nivlac's Speedy Snowball: You create a small, irregular snowball which flies towards its target
Summon Divine Familiar:
Summon Food: You summon one plate or bowl of food.
SRD:Summon Nature's Ally I:
Div
SRD:Detect Animals or Plants:
Detect Disease:
SRD:Detect Poison:
Detect Scent: You can detect and track scents as magical emanations visible to the eye.
SRD:Detect Snares and Pits:
Natures Insight: This spell gives the caster a glimpse into a part of nature’s lore.
SRD:Read Magic:
SRD:Speak with Animals:
Ench
SRD:Animal Messenger:
SRD:Calm Animals:
SRD:Charm Animal:
Draw Animals: Animals can see, hear, or smell the warded creatures.
SRD3e:Calm Animals:
Evoc
Inner Air:
Illus
Necro
Trans
SRD:Entangle:
Featherweight: After touching the object, its weight becomes insignificant, effectively 1/10 weight,
SRD:Jump:
SRD:Longstrider:
SRD:Magic Fang:
SRD:Pass without Trace:
Track By Scent:
Webbed Feet: Webbed feet allows easy maneuver in water.
Univ

2nd-Level Spells

Abjur
SRD:Protection from Energy:
Conj
Cold Snap: You reduce the temperature in the target area by up to 4 degrees F (ca -2 C) per caster level.
SRD:Cure Light Wounds:
Heat Wave: You increase the temperature in the target area by 4/caster level degrees F (2 degrees C).
SRD:Summon Nature's Ally II:
Div
Detect Heat:
Detect X:
SRD:Speak with Plants:
Ench
SRD:Hold Animal:
Evoc
SRD:Wind Wall:
Illus
Necro
Trans
SRD:Barkskin:
SRD:Bear's Endurance:
Brittleskin: Brittleskin weakens a creature's skin, reducing their natural armor bonus by 2.
SRD:Cat's Grace:
Frog's Leap: Jump farther, with no running start.
Light Steps:
Metal Paw:
SRD:Owl's Wisdom:
SRD:Snare:
SRD:Spike Growth:
Univ

3rd-Level Spells

Abjur
Petal Cloak:
SRD:Repel Vermin:
Conj
SRD:Cure Moderate Wounds:
SRD:Neutralize Poison:
SRD:Remove Disease:
SRD:Summon Nature's Ally III:
Div
Ench
Evoc
Illus
Necro
Trans
SRD:Command Plants:
SRD:Darkvision (Spell):
SRD:Diminish Plants:
SRD:Greater Magic Fang:
SRD:Plant Growth:
SRD:Reduce Animal:
SRD:Tree Shape:
SRD:Water Walk:
Univ

4th-Level Spells

Abjur
SRD:Freedom of Movement:
SRD:Nondetection:
Conj
SRD:Cure Serious Wounds:
DandeLions:
SRD:Summon Nature's Ally IV:
SRD:Tree Stride:
Div
SRD:Commune with Nature:
Ench
Evoc
Illus
Necro
Trans
SRD:Animal Growth:
Blood of the Predator:
Empower Beast:
Take Root:
Univ

All these lists are organized alphabetically and divided by school.

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