Bound Weapon (3.5e Spell)
From D&D Wiki
Author: Endarire
| Conjuration (Teleportation) | |
| Level: | Brd 2, Clr 2, Drd 2, Pal 1, Rgr 1, Sor/Wiz 2 |
|---|---|
| Components: | V |
| Casting time: | 1 hour |
| Range: | See text |
| Target: | 1 weapon |
| Duration: | See text |
| Saving Throw: | See text |
| Spell Resistance: | No |
Arcane Focus: Weapon to be bound
Bound Weapon has 3 functions. This spell binds a certain weapon which grants the weapon special abilities.
Bind: Touching a weapon ties it to the caster. Each caster may have one weapon maximum bound to him at any time. A bound weapon may not be rebound by another caster and binding a weapon removes previous bindings. Ammo and double weapons may be bound. If a bound weapon is broken beyond use, the binding is lost. Binding a weapon is instantaneous.
Unbind: Touching a weapon removes a weapon's ties to a caster. Unbinding a weapon is instantaneous.
Call: As a move action, the caster calls his bound weapon to one of his free appendages or on the ground in his square or in any unoccupied square within 5 feet. If there is too little room to hold the weapon, the spell fails or if a caster tries to call a weapon when none is bound, the spell fails. If a weapon is called to appear on the caster's square or any square within 5 feet while the caster is off the ground, the weapon falls as normal. Weapons can be called from up to 100 miles per caster level on the same plane.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Paladin
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Ranger
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard
