Way of the Fleet Foot (5e Subclass)
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The Monastic Tradition of the Fleet Foot disciplines its monks on channeling their ki into raw speed. Speed is offense; it is defense- speed is perfection.
|Speed is perfection.|
Extra Unarmored Movement
Upon following this Monastic Tradition at level 3, your movement speed increases by 10 feet. It increases by another 10 feet at level 10, and again at level 17.
At level 3, you gain the following abilities:
- When you take the Dash action, you may use Flurry of Blows as a Bonus Action without spending Ki. When you hit a creature with one of the attacks granted by this feature, it must succeed on a Strength Save against your Ki save DC or be knocked prone or be pushed 15 feet away from you (your choice)
- Your Step of the Wind technique no longer requires Ki Usage and you can spend 1 Ki to cast Longstrider on yourself, without components.
At level 6, when you take the dash action, as part of the action, you may attempt to overrun a creature and move through its space, after moving at least 20 feet in a straight line towards the creature. The creature must attempt a Strength or Dexterity saving throw against your Ki save DC (their choice).
On a failure, the creature takes 1d8 + Str/Dex Mod damage (your choice), + an another 1d8 bludgeoning damage per additional 10 feet feet beyond 20 you ran beforehand (maximum 5d8 additional damage). You then move through the creature's space, and the creature is knocked prone.
On a successful Dexterity save, the creature takes half damage, and sidesteps to an adjacent unoccupied space, out of your path.
On a successful Strength save, the creature takes half damage, and you take the other half. The creature stands their ground and stays in their space.
On either successful saving throw, the targeted creature can make an attack of opportunity against you as a reaction.
Creatures smaller than you have disadvantage on the saves, and creatures larger than you have advantage on the Strength saving throws.
At level 11, you can spend 4 ki to cast haste on yourself, without a spell slot or material components.
Bonus Extra Attack
At level 17, when taking the attack action, you can make three attacks instead of two.