The Shadow Weave (5e Subclass)
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Sorcerer Sorcerous Origin: The Shadow Weave
Your innate magic comes from the Shadow Weave, a force of magic that resembles the raw, natural magic. The Shadow Weave is created by an entity known as Mistress of the Night, when she conspired to take over the title of goddess of magic. A strain of the Shadow Weave resides in you, either from your bloodline or an incident, which fuels your magic with tainted shades of malice.
- Child of the Night Mistress
Starting at 1st level, your body starts to develop a series of supernatural traits as the Shadow Weave within you faintly affects you. You gain darkvision with a range of 60 feet. If you already have darkvision, its range is increased by 60 feet.
Also starting at 1st level, the Shadow Weave within you blurs your appearance in the darkness. Whenever you make a Dexterity (Stealth) check to attempt to hide while in dim light or darkness, you are considered proficient in the Stealth skill, and your proficiency is doubled for the check, instead of your normal proficiency bonus.
Additionally, while you are in darkness, you can spend 1 sorcery point as a bonus action to turn invisible until the start of your next turn. You become visible early if you attack, cast a spell, or are exposed to bright light or dim light.
- Umbral Displacement
When you reach 6th level, the Shadow Weave blurs your appearance to the point that other creatures have difficulties in pinpointing your location. When a creature targets you with an attack while you are in dim light or darkness, you can spend 1 sorcery points as a reaction to impose disadvantage against the attack roll. If the attack still hits you, you cannot use this feature until the start of your next turn.
Alternately, when a creature targets you with an attack while you are in dim light or darkness, you can spend 3 sorcery points as a reaction to choose one creature you can see within 5 feet of you and within the attack's range, and change the target of the attack to the chosen creature. You cannot choose your attacker with this feature.
- Umbral Resistance
When you reach 14th level, the Shadow Weave grants you supernatural resistance to outer harm. While you are in dim light, you gain resistance to bludegoning, piercing, and slashing damage. Additionally, while you are in darkness, you gain resistance to all damage other than force, psychic, and radiant. Damage from magical weapons, silver weapons, or spells ignores this resistance.
- Weaver of Shadows
At 18th level, you have full control of the Shadow Weave, and you can taint other creature's soul you killed with your spells with the Shadow Weave, manipulating them into undeads under your control.
Whenever you kill a creature other than construct or undead with your spell, a shadow rises from the corpse at the start of your next turn. Alternately, you can spend 1 sorcery points to raise a specter instead of a shadow. The shadow or specter risen this way is permanently under your control, following your verbal orders to best of its ability.
You can have a number of shadows and specters equal to your Charisma modifier under your control with this feature (a minimum of one). If you raise another shadow or specter after that with this feature, a shadow or specter chosen by the DM dissipates into thin air.