SRD:Law Domain

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

LAW DOMAIN

Granted Power: You cast law spells at +1 caster level.

Law Domain Spells

  1. Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  2. Calm Emotions: Calms creatures, negating emotion effects.
  3. Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
  4. Order's Wrath: Damages and dazes chaotic creatures.
  5. Dispel Chaos: +4 bonus against attacks by chaotic creatures.
  6. Hold Monster: As hold person, but any creature.
  7. Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
  8. Shield of LawF: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
  9. Summon Monster IX*: Calls extraplanar creature to fight for you.

*Cast as a law spell only.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentSpellsCleric Domains

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: