Path of the Venomancer (5e Class)

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Path of the Venomancer[edit]

Barbarians who follow the path of the venomancer learn how to cultivate toxins on their bodies, releasing them through their pores during rage. They usually worship eldritch poison gods such as Zehir or Lolth, and their tribes bear totems of snakes, scorpions, venomous frogs or other poisonous beings.

These barbarians can act as effective assassins, preparing poisons with the venom produced by their own body, allowing them to be subtler than most other members of this class if necessary.

Poisonous Body

Starting when you choose this path at 3rd level, your body releases defensive toxins. While raging, once per turn when a creature within 5 feet hits you with a bite attack, you force that creature to make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier), or suffer 1d6 poison damage. The damage increases to 2d6 at 6th level, 3d6 at 10th level and 4d6 at 14th level.

The toxin produced by your body can be placed onto a weapon you wield or a piece of ammunition using a Bonus Action. It can also be placed inside an empty vial, retaining its potency for 8 hours or until it is used.

In addition, for the duration of the rage, you become resistant to poison damage and have Advantage on saves against the poisoned condition, and gain proficiency with the poisoner's supplies.

Special. If your race is already resistant to poison, you become immune during the rage. If your rage is immune to poison, during this rage you become resistant to acid damage.
Poison Bullet

Also at 3rd level, you can spit poison from your mouth. This ability functions as a ranged weapon attack option that uses your Constitution modifier for attack rolls, and cause 1d6 + your Constitution modifier poison damage. The attack has a short range of 20 feet and a long range of 40 feet.

When you are raging, you add the benefits of your Poisonous Body to this ability.

Poison Dragon

Starting at 6th level, you can release your noxious fumes in a destructive breath attack. You can forgo one attack you make as part of the attack action to force all creatures in a 15-foot cone to make a Constitution saving throw. On a failed save, they suffer damage as if hit by your Poison Bullet, or half as much on a success.

You can use this feature a number of times equal to your proficiency bonus, regaining uses after a long rest.

Penetrating Poison

At 6th level, your poison damage ignores resistance to poison and treats immunity as resistance. In addition, a creature that fails the save against the Venomous Body additional damage also suffers the poisoned condition, until the end of your next turn.

Toxic Fog

Starting at 10th level, you can use an Action to exude a poisonous cloud that cover an area of 20 feet around you. This ability works as Stinking Cloud, but centered on you and you are immune to its effects. It also doesn't require concentration and you can use this ability while raging.

In addition, any creature that fails the save against the spell suffer with the effects of your Venomous Body.

Once you use this feature, you can't use it again until you finish a short or a long rest.

Venomous Demon

Starting at 14th level, when you rage, you can choose to enter in a Venomous Demon state, causing your toxic fumes coalesce into a superimposed giant form - akin to an astral form - over you.

When you do so, any poison damage caused by you for the duration of the rage is maximized (you don't need to roll for it). In addition, any creature immune to poison damage takes acid damage instead.

You can use this feature once, without drawbacks. Each time you use this feature after the first, you suffer 1 level of exhaustion when the duration of your rage ends.

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