Juiblex Cultist (5e Subclass)

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Juiblex Cultist[edit]

Cleric and Warlock subclass

Juiblex cultists are worshipers of the demon prince Juiblex, seeking the hideous entity and furthering his goals in exchange for its "boons", the aberrant transformation they undergo to achieve more and more power.

This subclass is based on the mechanics introduced on the UA 79 - Strixhaven

Obs. The 8th level feature gained by clerics from this divinity is Blessed Strikes.

Expanded Spell List[edit]

You gain cultist spells at the abyss knight levels listed bellow. They work as your domain spells (clerics) or patron spells (warlock).

Cultist Spells (Cleric)
Cleric Level Spells
1st grease, disguise self
3rd web, alter self
5th meld into stone, slow
7th polymorph, vitriolic sphere
9th contagion, hold monster
Cultist Spells (Warlock)
Spell Level Spells
1st grease, disguise self
2nd web, alter self
3rd meld into stone, slow
4th polymorph, vitriolic sphere
5th contagion, hold monster

Oozing Form[edit]

Starting at 1st level, you can move through a space as narrow as 1 inch wide without squeezing. In addition you no longer need food, dissolving and absorbing organic matter as you pass through it.

In addition, when you hit a creature with a melee attack, you can deal acid damage, rather than the regular damage type.

Indiscernible Anatomy[edit]

Starting at 1st level, you take no extra damage from critical hits.

Pseudopods[edit]

Starting at 2nd level, you can make melee attacks up to a range of 10 feet.

In addition, whenever a creature hits you with a melee attack, it must make a Dexterity saving throw against your spell save DC or it is grappled, taking acid damage equal to your spellcasting ability modifier.

Amorphous[edit]

Starting at 6th level, you are resistant to acid damage, and have advantage on saving throws to avoid paralysis and the stunned condition.

In addition, whenever you take bludgeoning, piercing or slashing damage, you can spend one hit die to reduce the damage by the number rolled + your Spellcasting ability modifier.

Consume[edit]

At 14th level, you can use your action to try to grapple a creature. On a success, the creature is engulfed on your body and it is considered grappled for the duration. You don't need to have free hands to use this feature.

In addition, when you grapple a creature in that way, you can spend one hit die to absorb part of that creature. When you do so, you deal damage equal to the number rolled on your hit die + your cha modifier, and you regain the same amount of hit points.

If you kill a creature using this feature, you can assume its form, as if you have cast the alter self spell. Killing a beast allow you to use the natural weapons version of this spell, and a beast allow you to use the change appearance version, and your appearance becomes equal to the creature you just killed. This effects lasts for 1 hour and don't require concentration.

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