Greater Regeneration (3.5e Spell)

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Greater Regeneration
Conjuration [Healing]
Level: Clr 9, Healing 9
Components: V, S, DF
Casting time: 1 full rounds
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: No (harmless)


Like Regenerate, except the physical regeneration is always complete in 1 round, and the spell also cures 6d10 points of damage +2 point per caster level (maximum +70), rids the subject of any negative status it have, dispels all negative levels the subject got, restores all experience level that drained from the subject and eliminates all nonlethal damage the subject has taken. It has the usual effect on unliving creatures and living constructs, half of the usual effect on constructs and has an opposite effect on undead creatures (they damaged from the spell).

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