Great Serpent Totality (Jujutsu Kaisen Supplement)

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Great Serpent Totality[edit]

Gargantuan monstrosity (shikigami), unaligned


Armor Class 18 (natural armor)
Hit Points 145 (10d20 + 40)
Speed 45 ft., swim 45 ft.


STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 18 (+4) 10 (+0) 12 (+1) 13 (+1)

Saving Throws Str +11, Con +9
Skills Athletics +11, Perception +6, Stealth +7
Proficiency Bonus +5
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 16
Languages
Challenge 10 (5,900 XP)


Cursed Weapons. The Great Serpent's weapon attacks are magical.

Ultimate Totality. As a totality, the great serpent gains all features the previous shikigami used in the totality had.

ACTIONS

Multiattack. The serpent makes two attacks, only one of which can be to constrict.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one creature. Hit: 20 (4d6 + 6) piercing damage and the target must make a DC 19 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 24 (4d8 + 6) bludgeoning damage and the target must roll either Athletics or Acrobatics against a DC 23. On a failure, the target is grappled. Until this grapple ends, the creature is restrained, and the serpent can't constrict another target. The creature may make a Strength or Dexterity saving throw as an action to attempt to escape the grapple, DC 23, escaping on a success.


Head_Serpent.png
A Great Serpent trapping a target with it's bite, [[1]]

The great serpent totality is the evolution of the great serpent cursed spirit, granted by the Cursed Totality.

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