Fey Bloodline (5e Subclass)

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Fey Bloodline[edit]

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A Feyblood Sorcerer has been touched by the sylvan magic of the Feywilds

Your innate magic draws from the magic of the Feywilds. You trace your ancestry to a feytouched being, or to the Fey themselves. Such origins are hidden from most people.


Fey Presence[edit]

When choosing this bloodline, you gain the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your sorcerer spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.

Expanded Spell Lists[edit]

Your list of accessible cantrips includes those of the Druid list. A number of spells equal to your Sorcerer level/3 (rounded up. minimum of 2) may be chosen from the Druid spell list, and these spells are considered Sorcerer spells for you.

Feyblood[edit]

At 1st Level, you can read, speak, write Sylvan. You can communicate basic thoughts and feelings with beasts and plants within 10 feet. You have advantage against being charmed.

Feywalking[edit]

Starting at 6th level, your walking speed is increased by 10 feet and you can move through rough terrain created by plants without penalty while wearing light or no armor and you are not using a shield. You also gain advantage on saving throws against being impeded by magically manipulated plants while these conditions are met.

Feystep[edit]

Starting at 14th level, as a bonus action, or as a reaction to taking damage, you may spend two sorcery points and teleport to a point you see within 60 feet that is not occupied. Upon teleporting, you regain Hit Points equal to half your sorcerer level. You may only use this feature once per round.

Fey Resistance[edit]

At level 18, you are immune to poison damage, the poisoned condition and diseases. You gain advantage on saving throws against spells and magical effects. You do not physically age.


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