Exsithmix (5e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: ASI of 10+ and a base AC of 19. Need I say more?


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Exsithmix[edit]

Curious little ones they are... They never seem to want to cause harm. Yet they can't seem to control themselves against the scent of fear or weakness.
—Xala (Body of an Exsithmix)

Physical Description[edit]

The Exsithmix's History[edit]

The race Exsithmix, is a rare species, their ancesters are Hushabi's, and they also have some of the same features, but very much taller, not much is known about them, besides their known for their violence, and manipulating acts.

Exsithmix Society[edit]

Exsithmix's are very social creatures, but also very charming, they never go by names, as they do not speak any language, they go by cat calling noises, that's also their only spoken language that anyone knows, they don't understand any other language either, besides all draconic languages. they're also only females.

Exsithmix Traits[edit]

Exsithmix's are close up fighters, as they do not know how to wield or hold weapons, but their bite, tail, and claws, and sometimes their horns.
Ability Score Increase. Your Dexterity score increases by 3, and your Charisma score increases by 2.
Age. Exsithmix's never age, and only die when their murdered, or killed. they also lay eggs in their 35th year of living
Alignment. A Exsithmix's alignment is always Chaotic good, because they are driven by games, and fun. they like to take things, and also like to hunt any creature. they have good hearts, and are usually good pets to have, as they have giant bodies
Size. Exsthmixs's sizes depend on how long they've lived so they can range from 7 feet to 13 feet in height
Speed. Your base walking speed is 40 feet, while your climbing speed is 23 feet
Inhuman. Your creature type is both humanoid and monstrosity. You have a poor understanding of humanoid artifacts, equipment, cultures, puzzles, and Technologies
Specialized Senses. Your blind, despite being naturally nocturnal, as a result, you rely on your supersonic hearing and vocals, paired with your fear sensing sense of smell, to hunt your prey or simply to navigate your environment, using echolocation and scent. You cannot be blinded, however, if you are defeaned or are unable to speak you are considered blind as per the blinded condition.
Natural armor. You have an armor rating of 7
poisonous bite. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d10 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you can make a grapple check as part of a bite action to latch on to the creature as another bonus action, you can tear their head off.
Tail. as a bonous action
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. They deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, climbing does not cost you extra movement.
Languages. You can read, write, and understand Common, you can speak a little bit of common, but cannot understand most of it.

Wild Exsithmix[edit]

Rugged and ravenous, never let your guard down around one, unless you wish to end your own life.
Ability Score Increase. Your Dexterity score increases by 3.
Stealthy. You are proficient in the Stealth skill.
Natural Predator. Whenever you make a Wisdom (Survival) check to track creatures, you are considered proficient in the Survival skill and add double your proficiency bonus to the check if they are frightened of you, instead of your normal proficiency bonus.

Domestic Exsithmix[edit]

Kind creatures with hearts of gold and a never ending sense of curiosity.
Ability Score Increase. Your Charisma score increases by 1.
Protective. You are always protective of your friends, and or your owner
Curious Mind. You often let your curiosity get the better of you which tends to lead to mischievous findings. You may use your Charisma score in place of your Intelligence score when making Investigation checks.


Random Height and Weight[edit]

Optional: Roll 1d3+1 times your height to determine your tails length, and add the tails length in ft to your weight at a rate of 1lb per 1ft

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
7'11′ 0'' +2d6 123 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Home of user-generated,
homebrew pages!


Advertisements: