Earthling (Dragon Ball 5E: Strongest Under The Heavens Supplement)

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Earthling[edit]

Those who live on the planet earth, a unique planet, not necessarily of a high power level, but still a planet with a large amount of innovation in the realm of martial arts.

Physical Description[edit]

Earthlings.jpg

An extremely diverse classification of life forms encompassing the sentient ones that live on the planet earth. They Can basically look like almost anything, ranging from humans, to dragon looking life forms, to sentient/humanoid dogs and wolves.

History[edit]

Earth has existed for a long time and has a long and diverse history of war, science, and innovation.

Society[edit]

An often urban society with a large population and many diverse cultures.

Earthling Names[edit]

Humans have no clear naming pattern, often depending on your family or culture individually. Human names have no restrictions.

Earthling Traits[edit]

Ability Score Increase. An ability score of your choice increases by 2 and your Intelligence score increases by 1.
Age. Earthlings mature at a standard humanoid rate, reaching adulthood in their late teens or early twenties. They typically live between 70 and 100 years.
Alignment. Earthling alignments vary widely, reflecting the diverse range of personalities, beliefs, and values within their society.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Versatile Culture. Earthlings have a natural aptitude for learning and adapting to new skills, knowledge, and cultures. You gain proficiency in three skills of your choice.
Earthling Potential. As a member of the Earthling race, you possess an extraordinary capacity for growth and adaptation. At 1st level you may gain one feat you meet the requirements of. You may gain an additional feat at 6th level and then one more every 12th level after that
Weakest Race. In comparison to other races, an Earthling is considered the weakest of the mortal races. Due to this, they can capitalize on the expectation that they are weak to surprise their foes and quickly gain the advantage. Once per long rest you may roll any d20 roll with advantage, or force a creature making a d20 roll against an effect originating from you to do so at disadvantage.
Languages. You can speak, read, and write both Common and one language of your choice.
Subrace. Earthlings have evolved throughout Earth's existence, allowing them to be more diverse and take on the traits needed for their survival. When you select this race, choose between the Human Type, Triclops Type, Animal Type and Monster Type.


Human-Type Earthling[edit]

Ability Score Increase. Increase one Ability Score of your choice by 1.
Focused Ki Control. A Human's potential, practice, and refinement of their abilities have given them the ability to better control their Ki, allowing them to do things that other races cannot with it as it interacts with their inner self. So long as your Ki Points are equal to half your Ki Point maximum or higher, you have a +1 bonus to your Initiative Rolls, Armor Class and Unarmed Strikes, you also reduce all damage you take by 1. This bonus increases by 1 every 8 levels.

Triclops-Type Earthling[edit]

Ability Score Increase. Increase your Wisdom score by 1.
Third Eye. You possess a third eye located in your forehead, this eye grants you proficiency in the Perception skill and advantage in any Perception check related to sight, this eye also seems to have special powers related to ki, you can learn any ki technique you have seen in half the time.

Animal-Type Earthling[edit]

Ability Score Increase. Increase one of your physical ability scores by 1.
Beast like. You either took Animorphaline or were simply born like this, but you have an animalistic appearance resembling one land animal from the table below, each one granting you a different ability.

Dog/Wolf. You have advantage on any perception or investigation check related to smell, you also gain a biting attack that deals your unarmed strikes damage in one less damage tier, anyone hit by this has to do a constitution saving throw(DC 8+PB+STR mod) or receive the bleeding effect

Boar. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Whenever you move in a straight line towards a target and hit them with and unarmed strike, you may add 1d8 to the damage for every 10 ft traveled to a maximum of 150ft(15d8)

Bear. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You gain +1 hit point per level

Tiger. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have advantage on stealth checks and against being knocked prone, your jumping distance also doubles and you gain +10 ft of movement.

You may also discuss different animals and abilities with your dm.

Monster-Type Earthlings[edit]

Ability Score Increase. Increase your Charisma score by 1
Monstrous Nature. You gain proficiency on the Intimidation skill and advantage on any intimidation checks. Whenever you successfully intimidate someone, you may force them to make a charisma saving throw or become frightened of you, you have advantage on attack rolls against any creature currently frightened by you.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +1d20" 100 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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