Draconic Warrior (5e Subclass)
From D&D Wiki
A Dragonknight is a warrior who has either come to realize their latent draconic ancestry, or in a contract made with a lesser dragon, gained the abilities of dragons. Draconic fury and force aids them in combat. Although the manner in which the power manifests is not as pure as that of Draconic Sorcerers, the Dragonknight compensates with martial prowess. Some Dragonknights wield their powers at the behest of a Dragon Lord who is unaffiliated with other Dragons, or serves a powerful draconic humanoid. Some dragonknights have a special bloodline and gain the physical power, instead of the sheer magical power, that they possess.
|A master-at-arms who must wield their supernatural powers with restraint and practice, lest it consumes them.|
At level 3, your power begins to manifest. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, you add your proficiency bonus twice. You choose one type of dragon as your ancestor or patron and gain resistance to the damage type that is associated with the type of dragon you chose.
|Damage Type||Draconic Types|
|Fire||Gold, Brass, Red|
At 3rd level, you can use your draconic power to breathe a powerful breath weapon of your associated damage type. As an action, any creature in a 15 feet cone must make a Dexterity saving throw. The DC = 8 + Proficiency Bonus + Charisma Modifier. On a failure, a creature takes 2d6 damage of your draconic damage type. They take half damage on a success. For every two levels in class beyond 3rd level, the damage increases by 1d6. You must complete a short or long rest to use this feature again.
At the 7th level, you fill the mantle of the Dragonknight, and gain one of the following abilities:
- Elemental Infusion- Your weapon attacks gain a bonus in damage equal to your Charisma modifier (minimum of +1). The damage type is the same as your associated draconic type.
- Powerful Command- You can cast command as a first level spell a number of times equal to your Charisma modifier. The DC for this spell is equal to 10 + your proficiency bonus + your Charisma modifier. You regain all uses of this feature when you finish a long rest.
- Knight's Rebuke- When a creature you see misses you with a melee attack, you may use your reaction to exhale a sharp short-range draconic breath that deals damage of your associated draconic type equal to your Charisma modifier.
Your appearance changes depending on your chosen ability. If you take Elemental Infusion, your forearms develop hardy scales and claws. If you choose Powerful Command, your eyes become fiercer and more draconic. If you chose Knight's Rebuke, you grow powerful draconic fangs and/or a pointed tongue.
At the 10th level, your physique changes to become more hardy, developing scales to cover your body to soften the blows your body takes. Your hit point maximum increases by 1 for each level in fighter you have. This applies to any levels in fighter you take after gaining this feature.
Additionally, when you use you Second Wind feature, add your Charisma modifier to the number of hit points you gain.
At the 15th level, you can sprout a pair of dragon wings from your back, gaining a flying speed equal to your movement speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them. You may also take the Dash action as a bonus action when your wings are sprouted.
At level 18, you may cast polymorph on yourself. Charisma is your casting ability, and you may only take the form of a young dragon of your associated type. (See Monster Manual for statistics.) You must complete a long rest to use this feature again.