Corodonts (5e Race)
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Orangish Skin, Humanoid Figure, Heart made of Ivory. Must wear a mask to contain the soul within self, Mask is Ivory.
The Corodants were once a powerful race with ties to the spirits of dragons, once reffered to as the keeper of dragon souls.
Not much is known about the Corodonts, as their people are one once wiped out in fear of their power. After the genocide of Draconious, only a few colonies have survived, but have not attempted to become known to the world in fear of the extinction of their race.
The Corodants are a very honor held race, and disdain from much playfulness or mischief. Promises are held to a high standard in their societies and lying is not of their tongue. Even though this lifestyle seems rigged to outsiders, the Corodants are more than content with this level of strictness, as they believe without it they would become dishonorable to the souls they possess
The Corodont do not particular care for gendering names, as they feel that relying on such a contruct as gender is too much of a distraction from their training in their early lives. At the age of 12, the Corodants go through a test of courage and once it is complete, they will receive a name depending on how well they passed the test of courage.
<Race Name> Traits
Ability Score Increase. Your Dexterity score increases by 3 and your Wisdom increases by 1.
Age. The Corodonts reach maturity at the age of 12, and can liveup to 160 years of age.
Alignment. Almost all Corodants are lawful. Whether they are Good, Neutral or Bad, the Corodant only care about the honor and law. Almost all Corodonts that stray from the path of the lawful are exiled.
Size. 5'11" - 6'4", 200 Pounds
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Way of the Sword. When using one blade, double your proficiency modifier on attack rolls.
Death of a Soul. When a Corodont's mask is broken, they lose control of themselves. For 3 minutes, the Corodont has an extra attack, and triple proficiency to attack modifier, +3 to damage rolls, and gains and ice breath attack if good, or fire if neutral or evil (same breath attack as dragonborns). They will attack the closest creature to them. Once the 3 minutes are up, the Corodont will not regain conciousness until the mask heals, which will be 2d6+4 days.
Honor Bound. If the Corodont is not exiled, it will have diadvantage on deception.
Languages. You can speak, read, and write Common and one other language of your choice.