Condensed Energy Weapon (5e Equipment)

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Very rare, requires attunement with a body

There was once a scholar of Eberron who rejected his purist ideals and decided to study magic, which led to the birth of condensed energy weapons, when an energy core is charged with pure magical energy and bonded to a body, it becomes capable of releasing it.

The generated weapon will be chosen by the owner of the core but be careful, once generated for the first time, it can no longer be changed, it counts as a neutral magic weapon and obtains the properties of the weapon chosen the first time.

We are one: given the bond established with the owner, he and the core he carries are now inseparable, if the weapon he generated is destroyed, the owner dies, he has no chance to make death rolls unless he has magic circuits to sacrifice in an attempt to revive himself.

Weapon Actions

The generated weapon has variable charges depending on the type

Generable Weapons
Lance 1d6/1d8 Piercing Range 6/18m Car 4
Short sword 1d6 Piercing Accurate/Light Car 3
Long sword 1d8/1d10 Slashing Versatile Car 3
Short bow 1d6 Piercing Range 24/96m Car 4
Greatsword 2d6 Slashing Two hands/heavy Car 2
Rapier 1d8 Piercing Accurata Car 3
War hammer 1d8/1d10 Bludgeoning Versatile Car 2
Long bow 1d8 Piercing Range 45/180m/heavy Car 2
Battle axe 1d8/1d10 Slashing Versatile Car 3
Whip 1d4 Tagliente Portata Car 4
Halberd 1d10 Slashing Heavy/two hands/reach Car 2
Dagger 1d4 Piercing Accurate/Light 6/18m Car 4

Release the element:With your bonus action, you can release the element contained in the core to make the weapon gain elemental properties (see the Energy table). This does not consume charges.


Elemental Download:You thrust your weapon into the ground and release a burst of energy contained within your weapon. It has a conical area of ​​15 feet. This action consumes two charges with 2d6 damage.


Elemental Slash:As a bonus action you can release a slash of elemental energy. It has a range of 20 feet and deals 1d6 damage. It uses 1 charge.


Elemental wave:releases all the energy contained in the blade, consuming all the charges, and hits the enemy with a destructive wave with 4d6 damage if the enemy fails the saving throw on CON, otherwise the damage is halved, the range is equal to your movement speed



Types of energy
Acid 1d6 Blinded on 5 or 6
Force 1d8 pushed 3m on 1, 2, or 3
Radiant 1d8/1d12 on undead
Necrotic 1d8 Frightened on 7 or 8
Cold 1d6 Stunned on 1 or 2
Lightning 1d6 Paralyzed on 5 or 6
Thunder 1d4 Deafened on 2 or 3
Psychic 1d4 Charmed on 4
Fire 1d6 (+1 on 1 or 2)
Poison 1d4 Poisoned on 4
Example of a condensed energy weapon