Arcane Archer Arcane Arrow Effects (5e Class Feature)
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Arcane Archer Arcane Arrow Effects
This is a list of additional Arcane Arrow effects for Arcane Archers (UA fighter Archetype) to use. Unless specified otherwise, extra damage caused by a specific arrow type is in addition to the extra Force damage all Arcane Arrows gain.
You weave Evocation magic into this arrow, causing it to exert extreme magical force when it hits the target. This arrow deals 2d6 extra magical Bludgeoning damage. Also, the target is pushed up to 15 feet back and knocked prone on a hit.
You weave Divination magic into this arrow, revealing the physiology of the target. You learn the current hit points of the target, in addition to any damage or condition resistances or immunities and any effects affecting it such as spell effects or conditions.
You weave Transmutation magic into this arrow, causing it to secrete magical poison. On a hit, the target is poisoned for 1 minute.
You weave Transmutation magic into this arrow, amplifying the potency of the magical energy. This arrow deals an extra 3d6 Force damage on a hit.
You weave Transmutation magic into this arrow, causing it to split into two. When you fire your Arcane Arrow, you may make an additional attack roll against an enemy within 10 feet of the original target. They take normal Arcane Arrow damage.
You weave Conjuration magic into this arrow, causing the spell Cordon Of Arrows to be cast on a space of your choice within 5 feet of you. This does not require a spell slot, and the four arrows required are conjured.
You weave Conjuration magic into this arrow, tripling the short and long ranges by having the arrow teleport. You can shoot through glass or other objects you can see through (like a grate) as long as the target is not using it as cover.
You weave Necromancy magic into this arrow, causing it to halve the target's speed for 1 minute on a hit. The target also cannot take the Dash, Disengage or Dodge actions.