Ainkurn Sword (5e Equipment)

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Weapon (greatsword), artifact (requires attunement)

You gain a +3 bonus to attack rolls and damage rolls with this magic weapon.

Vorpal. This weapon has the effects of a vorpal sword (DMG p. 209)

Frost Brand. This weapon has the effects of a frost brand weapon (DMG p. 171)

Unholy Avenger. When you hit a living being with it, that creature takes an extra 2d10 necrotic damage.

Aura of Fear. While you hold the drawn sword, it creates an aura of fear in a 15-foot radius around you. When a creature enters the aura for the first time, they must make a DC 18 Wisdom saving throw or become frightned of you for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature passes you then it can no longer be effect by the aura for a full 24 hours of no contact with the sword wielder.

Mark of the Apocalypse: While you hold this weapon you are immune to radiant and necrotic damage, also you gain an advantage on saving throws against spells and all magical effects.

Destroy: The only way to destory this weapon is to baptise it in the holy water from the High Heavens, and prayed on by a group of high level clerics (minimum of 15) for 30 days and 30 nights, also it must be consecrated in the blood of a powerful Deva(Solar), If this is not done correctly then the blade will shatter and spread across the world and if the shards are found and put near one another the blade will reforge)

Random Properties 2 Major Benefits 2 Major Detriments

The Ainkurn Sword

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