Ainkurn Sword (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: If this is a sentient weapon, its personality and motivations need to be described so we know when a conflict occurs.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was marked as abandoned on 04:52, 29 May 2019 (MDT)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Weapon (greatsword), artifact (requires attunement)

You gain a +3 bonus to attack rolls and damage rolls with this magic weapon.

Vorpal. This weapon has the effects of a vorpal sword (DMG p. 209)

Frost Brand. This weapon has the effects of a frost brand weapon (DMG p. 171)

Unholy Avenger. When you hit a living being with it, that creature takes an extra 2d10 necrotic damage.

Aura of Fear. While you hold the drawn sword, it creates an aura of fear in a 15-foot radius around you. When a creature enters the aura for the first time, they must make a DC 18 Wisdom saving throw or become frightned of you for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature passes you then it can no longer be effect by the aura for a full 24 hours of no contact with the sword wielder.

Mark of the Apocalypse: While you hold this weapon you are immune to radiant and necrotic damage, also you gain an advantage on saving throws against spells and all magical effects.

Destroy: The only way to destory this weapon is to baptise it in the holy water from the High Heavens, and prayed on by a group of high level clerics (minimum of 15) for 30 days and 30 nights, also it must be consecrated in the blood of a powerful Deva(Solar), If this is not done correctly then the blade will shatter and spread across the world and if the shards are found and put near one another the blade will reforge)

Random Properties 2 Major Benefits 2 Major Detriments

audhul10.jpg
The Ainkurn Sword

Back to Main Page5e HomebrewEquipmentArtifacts

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors