3e SRD:Fungus, Phantom
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|This material is published under the OGL|
|Hit Dice:||2d8+6 (15 hp)|
|AC:||14 (+4 natural)|
|Attacks:||Bite +3 melee|
|Special Qualities:||Plant, Improved invisibility|
|Saves:||Fort +6, Ref +0, Will +0|
|Abilities:||Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9|
|Skills:||Move Silently +5|
|Advancement:||3-4 HD (Medium-size); 5-6 HD (Large)|
CombatPlant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Improved Invisibility (Su): This ability is constant, allowing the phantom fungus to remain invisible even when attacking. This works just like improved invisibility cast by a 12th-level sorcerer, and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. Once killed, a phantom fungus becomes visible after 1 minute.
Skills: Phantom fungus has a +5 racial bonus to Move Silently checks.
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