3e SRD:Salamander, Average
From D&D Wiki
|This material is published under the OGL|
|Size/Type:||Medium Outsider (Fire)|
|Hit Dice:||7d8+7 (38 hp)|
|AC:||18 (+1 Dex, +7 natural)|
|Attacks:||Longspear +9/+4 melee, tail slap +7 melee|
|Damage:||Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Heat, constrict 2d6+1 and 1d6 fire|
|Special Qualities:||Fire subtype, damage reduction 10/+1|
|Saves:||Fort +6, Ref +6, Will +7|
|Abilities:||Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13|
|Skills:||Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or cluster (3-5)|
|Treasure:||Standard (nonflammables only)|
|Alignment:||Usually evil (any)|
|Advancement:||8-14 HD (Medium-size)|
CombatHeat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.
Average or noble salamanders may be clerics, sorcerers, or fighters (their favored class).
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.