Weathercaster (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
A mighty weathercaster harnessing the power of lightning.

Weathercaster[edit]

Quelgoth picked up pace, spurring his warhorse forward. After hurdling a fence at the top of a hill, he had made it to the main traveling path ahead. He noticed a halfling on the path stop for a moment, lick his finger, and put it up to find the direction of the wind.

Quelgoth chuckled. Another weak halfling likely to be loaded with gold. He would help the halfling lighten its pockets. He sent his warhorse barreling forward and the halfling turned looking rather annoyed. In a moment he was suddenly surrounded by thick fog that was eating away at his skin and armor. He tried to push his mount forward but it was no use; the fog was so thick, movement was like wading through water. Suddenly lightning struck him and soon he was pelted by more and more bolts.

A few merchants passing by saw the green fog vapors clear up and saw the notorious bandit Quelgoth and his horse dead. The halfling looked over at them and said: "You know, I wrote my thesis on a spell like that one. I just wish I didn't have to cloud up such a sunny day. The weather was just beautiful."

In high intellectual centers where there are mage universities, many wizards decide to specialize in a school of magic. Some of these wizards continue their education beyond apprenticeship, taking extra courses to boost their knowledge. Many look beyond traditional arcane magic toward the elements of the world that create arcane magic. These wizards believe that it is nature itself that is the source of all magic and begin to revere its strengths. Many such wizards write their thesis on a spell related to weather effects and nature in order to earn their master wizard's degree. These are the wizards with the knowledge and dedication to become a weathercaster.

Weathercasters are an intellectual group of wizards that have learned to master the weather temporarily through arcane magic. These reclusive individuals often journey to study weather further. They get along well with druids and rangers, but tend to prefer the niceties that a warm meal and a cozy bed has to offer. They do however, highly respect a druid that displays mastery of weather, and often create strong alliances and friendships with such individuals.

Almost every weathercaster is a wizard, but they often take a few levels in druid throughout the course of their adventuring career.

Becoming a Weathercaster[edit]

Entry Requirements
Skills: Knowledge (nature) 9 ranks, Knowledge (arcana) 9 ranks
Feats: Arcane ThesisPH2 in a spell on the weathercaster list (see below)
Spellcasting: Able to prepare 3rd-level spells from a spellbook
Special: Specialization in either the conjuration or evocation schools, with neither as a prohibited class.

PH2: Player's Handbook II

Hit Die: d4
Table: Weathercaster
Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will
1 +0 +0 +0 +2 Expanded Spellbook +1 arcane spellcaster level
2 +1 +0 +0 +3 Extend Storm 1/day +1 arcane spellcaster level
3 +1 +1 +1 +3 Spell Focus +1 arcane spellcaster level
4 +2 +1 +1 +4 Call Lightning
5 +2 +1 +1 +4 Extend Storm 2/day, Storm Sight +1 arcane spellcaster level
6 +3 +2 +2 +5 Distracting Weather +1 arcane spellcaster level
7 +3 +2 +2 +5 Call Lightning Storm
8 +4 +2 +2 +6 Extend Storm 3/day +1 arcane spellcaster level
9 +4 +3 +3 +6 Weather Shaping +1 arcane spellcaster level
10 +5 +3 +3 +7 Weather Mastery

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Survival (Wis), and Spellcraft (Int).

Class Features[edit]

All of the following are class features of the weathercaster:

Spells: At most weathercaster class levels, you gain an effective level in spellcasting in a single class that prepares spells from a spellbook. The spells known, spells per day, and caster level increase as though you had gained a level in the other class, though you gain no other benefits of that class.

Expanded Spellbook: At 1st level you specialize in a specific set of spells. You immediately add to your spellbook each spell on the following list that you can cast. Whenever another spell level becomes available, you may automatically add the spells on the list of that level to your spellbook. These new spells don't count against the usual 2 free spells per level.

Weathercaster Spell List

1st: Obscuring Mist, Shocking Grasp

2nd: Fog Cloud, Gust of Wind

3rd: Lightning Bolt, Sleet Storm, Wind Wall

4th: Ice Storm, Solid Fog

5th: Cloudkill, Cone of Cold

6th: Acid Fog, Control Water, Thunder FieldPH2

7th: Control Weather, Control Winds

8th: Incendiary Cloud, Sunburst

9th: Meteor Swarm, Storm of Vengeance, Whirlwind

PH2: Player's Handbook II

Extend Storm (Ex): You have learned to extend your storm spells beyond their normal duration. At 2nd level, you can cast a spell from the weathercaster spell list and spontaneously have the Extend Spell feat applied to it, without adjusting the spell level of the spell.

You can use Extend Storm once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.

Spell Focus: Though you focus on weather-controlling spells, your expertise extends to other spells that are similar. At 3rd level, you select Spell Focus or Greater Spell Focus in either the conjuration or evocation schools. If you already have these feats, no benefit is gained. You must still meet prerequisites for Greater Spell Focus.

Call Lightning (Sp): You have learned to unleash the fury of the storms. You may cast Call Lightning as a druid with caster level equal to your weathercaster level. Any targets inside the area of one of your weathercaster conjuration spells are treated as in a stormy area and take extra damage as described in the Call Lightning spell. This ability may be used once per day for every weathercaster level you have earned.

Storm Sight (Ex): At 5th level, you are able to see through the fog of your weather spells. Any spell that grants concealment on the weathercaster spell list no longer affects you. This ability can be used to grant you line of sight for your spells and abilities.

Distracting Weather (Ex): At 6th level, whenever you cast an evocation spell, the DC of the spell's save (if any) is increased by 2 for any foes that are currently inside the area of one of your weathercaster conjuration spells. You also get a +2 bonus to overcome their spell resistance. It doesn't matter whether they succeeded or failed on any saves of the conjuration spell, merely that they are in its area of effect. Note: Control Weather is not a conjuration spell.

Call Lightning Storm (Sp): You have improved your mastery of the storms. At 7th level, you may cast Call Lightning Storm as a druid with caster level equal to your weathercaster level. Any targets inside the area of one of your weathercaster conjuration spells are treated as in a stormy area and take extra damage as described in the Call Lightning Storm spell. This ability may be used once per day for every three weathercaster levels you have earned.

Weather Shaping (Ex): At 9th level, you have such precise control over your area spells that you may designate areas within your spells that are empty. Any such empty sections in your spells must be at least 10 ft. x 10 ft. large, but otherwise there can be as many as desired. You may only apply Weather Shaping to weathercaster conjuration spells. This ability may be used three times per day.

Weather Mastery (Ex): You have gained mastery over controlling the weather. At 10th level, each round a creature spends inside your weathercaster area spells that have a duration, they get a cumulative -1 to saving throws against that effect (to a maximum to -400). Any damage taken while in the area is cumulatively increased by 1 each round (to a maximum of +400). You can also control all weather in any area and change it instantly.

Secondly, your weathercaster spells that have a duration are now dismissible. Dismissing a spell is a standard action that does not provoke an attack of opportunity. The spell lasts for 1 round after dismissal, at which point it completely dissipates.

Campaign Information[edit]

Playing a Weathercaster[edit]

Adventure: Weathercasters adventure for many reasons depending on their interests. Many weathercasters have tall towers to study weather from the sky. These individuals often need rare materials for their studies and money to afford maintenance costs of their towers; adventuring provides these things for them. Other weathercasters journey the world to study different weather patterns in different areas.

Characteristics: Typically, weathercasters are extremely pretentious due to their many years studying magic and weather. This is usually just a front they put on to help them feel better about the lonely lifestyle of an academic. They spend most of their time researching weather and writing books, so they do not get to socialize with others very often.

As interested in weather as they are, weathercasters tend to be extremely knowledgeable about most academic subjects. As a result, they are very good conversationalists about academic subjects, especially if they do not let their pretentious dispositions get in the way.

Races: Elves often become weathercasters because they have an inherent interest in nature. Dwarves are not interested in the sky and rarely decide to become a weathercaster. Other races do not tend to have a predisposition to lead them to either become or not become a weathercaster, but in large academic communities, some students of any race will eventually become a weathercaster.

Combat: The weathercaster controls the battlefield by slowing down and blinding opponents. Storm Sight allows him to first put his opponents into a cloud of fog and then use lightning spells on his opponents. He cannot fight on the front lines, however, and he does best attacking from a distance.

Advancement: Weathercasters often take levels in druid during their travels, even though they do not contribute to the weathercaster class abilities. Weathercasters will often take levels as a master specialist so that they can specialize in two topics and have a greater recognition in the academic community.

Weathercasters in the World[edit]

NPCs tend to treat weathercasters in the same way they would treat wizards. Wizards however, understand what weathercasters are and have different reactions depending on the way they feel about mage academies. Some wizards will dismiss weathercasters as pompous scientists that waste most of their time studying irrelevant topics. Other wizards will respect the weathercaster, perhaps for a book produced by him previously. Spontaneous casters hold no respect for weathercasters, since they take years to learn seemingly trivial facts about weather and don't advance their magical abilities as quickly as a result.

Weathercasters in Wikiworld[edit]

Weathercasters are almost always members of the Mage's Cooperative. In return for their abilities to predict the best course of traversing through difficult terrain (due to weather conditions), they are provided laboratories by the Cooperative to conduct their research.

Weathercasters in Pandlechron[edit]

Weathercasters are usually citizens of the Thestlian Mageocracy. Despite the loss of Sapparizan to the Lothadian Empire, they will often travel to Sapparizan to study the weather conditions in the jungle, the desert, and the Dead Mountains.

Weathercaster Lore[edit]

Characters with ranks in Knowledge (arcana) can research weathercasters. When a character makes a Knowledge check, read or paraphrase the following, including information from lower DCs.

Table: Weathercaster Lore
DC Result
10 Weathercasters are wizards who study weather patterns.
15 Weathercasters usually use evocation and conjuration spells.
20 Weathercasters can see into fog spells they cast.
25 Weathercasters can rain lightning bolts upon their enemies, which are more powerful against enemies inside their fog spells.

Sample Weathercaster[edit]

Whestle Farlo

CR 13

Male Human Conjurer 6 Weathercaster 7
NG Medium Humanoid (human)
Init/Senses +1/Listen +2, Spot +2
Languages Common, Dwarven, Elven
AC 11, touch 11, flat-footed 10
(+1 dex)
hp 47 (13 HD)
Fort/Ref/Will +5/+5/+12
Speed 30ft. (6 squares)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +6/+5
Spells Prepared (CL 10th):
5th—Widened Sleet Storm (DC 19), Cone of Cold (DC 20), Cloudkill (DC 21)
4th—Solid Fogx2, Heightened Enlarged Sleet Storm (DC 20), Ice Storm (DC 19), Heightened Acid Substitution Fireball (DC 19)
3rd—Lightning Boltx2 (DC 18), Sleet Storm (DC 19), Wind Wallx2
2nd—Fog Cloudx2, Gust of Wind (DC 17), Acid Arrow (DC 18), Web (DC 18), Glitterdust (DC 18)
Spell-Like Abilities (7th CL, weathercaster conjuration spells count as "stormy areas"):
1/day—Call Lightning Storm (DC 18)
2/day—Call Lightning (DC 16)
Abilities Str 8, Dex 13, Con 12, Int 18, Wis 14, Cha 10
Feats Scribe Scrollb, Spell Focus (conjuration)b, Spell Focus (evocation), Heighten Spell, Widen Spellb, Arcane Thesis (Sleet Storm)PH2, Greater Spell Focus (conjuration)b, Energy Substitution (acid)
Skills Knowledge (arcana) +20, Knowledge (nature) +20, Concentration +17, Spellcraft +20, Survival +10, Knowledge (geography) +13, Decipher Script +13
Extend Storm (Ex) Twice per day, Whestle can cast a spell from the weathercaster spell list and spontaneously have the Extend Spell feat applied to it, without adjusting the spell level of the spell.
Storm Sight (Ex) Whestle can see through spells on the weathercaster spell list that obscure vision.
Distracting Weather (Ex) Whenever Whestle casts an evocation spell, the DC of the spell's save is increased by 2 for any foes that are currently inside the area of one of his weathercaster conjuration spells. He also gets a +2 bonus to overcome their spell resistance.


Epic Weathercaster[edit]

Hit Die: d4.

Skill Points at Each Additional Level: 2 + Int modifier.

Spells: Your caster level is equal to your weathercaster class levels combined with your caster level in a previous spellcasting class. Your number of spells per day does not increase after 20th caster level. Each time you achieve a new level, you learn two new spells of any spell level that you can cast (according to your new level).

Extend Storm: For every three levels beyond 8th, Extend Storm is usable one more time per day.

Bonus Feats The epic weathercaster gains a bonus feat (selected from the list of epic weathercaster feats) every three levels after 10th.

Epic Weathercaster Bonus Feat List: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Penetration Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to the feats on this list, the weathercaster may select any item creation feat or metamagic feat not listed here.

Table: The Epic Weathercaster

Level Special
11th Extend Storm 4/day
12th
13th Bonus feat
14th Extend Storm 5/day
15th
16th Bonus feat
17th Extend Storm 6/day
18th
19th Bonus feat
20th Extend Storm 7/day



Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!


Advertisements: