Vile Beard (3.5e NPC)

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Vile Beard

CR 5

Male half-fiend kobold sorcerer 4
CE Small outsider (augmented humanoid, native, reptilian)
Init/Senses +4/darkvision 60 ft.; Listen +2, Spot +2
Languages Abyssal, Common, Draconic, Undercommon, empathic link
AC 18, touch 16, flat-footed 14
(+4 Dex, +1 size, +2 natural, +1 deflection)
hp 16 (4 HD); DR 5/magic
Immune poison
SR/Resist 14/acid/cold/electricity/fire 10
Fort/Ref/Will +2/+5/+4
Weakness light sensitivity
Speed 30 ft. (6 squares), fly 30 ft. (Average); Flyby Attack
Melee mwk silver dagger +8 (1d3) and claw +2 (1d3) and bite +2 (1d4) or
Melee 2 claws +7 (1d3+1) and bite +2 (1d4)
Base Atk/Grp +2/-1
Atk Options smite good 1/day (+4 damage), natural weapons overcome DR/magic
Combat Gear handy haversack
Spells Known (CL 4th, share spells, deliver touch spells):
2nd (4/day)—scorching ray (+7 ranged touch)
0 (6/day)—acid splash (+7 ranged touch), daze (DC 13), detect magic, mage hand, prestidigitation (DC 13), ray of frost (+7 ranged touch)
Spell-Like Abilities (CL 4th):
1/day—desecrate
3/day—darkness
Abilities Str 13, Dex 19, Con 13, Int 17, Wis 10, Cha 16
SQ summon familiar
Feats AlertnessB (familiar), Flyby Attack, Weapon Finesse
Skills Bluff +12, Concentration +6, Craft (trapmaking) +9, Diplomacy +5, Disguise +3, Hide +8, Intimidate +5, Knowledge (arcana) +10, Listen +2, Profession (miner) +8, Search +5, Spellcraft +12, Spot +2
Possessions combat gear plus 2 masterwork silver daggers, ring of protection +1, simple robes, spell components
Light Sensitivity (Ex) Vile Beard is dazzled in bright sunlight or within the radius of a daylight spell.

Familiar[edit]

Little Cousin

CR —

Female tiny viper
N Tiny magical beast (augmented animal)
Init/Senses +7/scent; Listen +6, Spot +6
Languages empathic link
AC 17, touch 15, flat-footed 14
(+2 size, +3 Dex, +4 natural)
hp 8 (4 HD)
Resist improved evasion
Fort/Ref/Will +2/+5/+4
Speed 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Melee bite +7 (1 plus poison)
Space/Reach 2-1/2 ft./0 ft.
Base Atk/Grp +2/-9
Abilities Str 4, Dex 17, Con 11, Int 7, Wis 12, Cha 2
Feats Improved Initiative, Weapon FinesseB
Skills Balance +11, Bluff +2, Climb +11, Concentration +5, Craft (trapmaking) +2, Diplomacy -2, Hide +15, Intimidate -2, Listen +6, Knowledge (arcana) +5, Profession (miner) +7, Spellcraft +7, Spot +6, Swim +5
Poison (Ex) Little Cousin has a poisonous bite that deals initial and secondary damage of 1d6 Con, Fortitude DC 12 negates.



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