User:Mkill/LA 0 versions of several races

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LA 0 versions of several popular races.

Contents

[edit] Aasimar

Use Player's Guide to Faerun variant (p. 191)

[edit] Azer

  • +2 Consitution, +2 Wisdom, –2 Charisma.
  • Medium size.
  • An azer’s base land speed is 30 feet.
  • Darkvision: Azers can see in the dark up to 60 feet.
  • +2 natural armor bonus.
  • Heat (Ex): An azer’s body is intensely hot, so its unarmed attacks deal 1 point extra fire damage. Its metallic weapons also conduct this heat.
  • Special Qualities (see above): Immunity to fire, vulnerability to cold.
  • Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
  • Favored Class: Fighter.

[edit] Blue

  • –2 Strength, +2 Intelligence, –2 Charisma.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Blue base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Naturally Psionic: Blues gain 1 bonus power point at 1st level.
  • Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Psion.

[edit] Bugbear

[edit] Dromite

  • +2 Charisma, –2 Strength, –2 Wisdom.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Dromite base land speed is 20 feet.
  • Monstrous Humanoid (Psionic)
  • +2 natural armor bonus.
  • Naturally Psionic: Dromites gain 1 bonus power point at 1st level.
  • Special Attacks (Psi-Like Abilities) 1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)
  • Special Qualities (see above): Resistance to fire 5 (other dromites may have resistance to cold, electricity, or sonics instead of fire), scent.
  • Racial Skills: Dromites have a +2 racial bonus on Spot checks due to their compound eyes.
  • Racial Feats: Dromites gain Blind-fighting as a bonus feat.
  • Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran.
  • Favored Class: Wilder.

[edit] Drow

  • -2 Strength, +2 Dexterity, –2 Constitution, +2 Intelligence, +2 Charisma.
  • Medium size.
  • A drow’s base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Darkvision out to 120 feet.
  • Weapon Familiarity: A drow treats the hand crossbow as a martial weapon.
  • +2 racial bonus on Will saves against spells and spell-like abilities.
  • +2 racial bonus on Fortitude saves against poison
  • +2 racial bonus on Listen, Search, and Spot checks.
  • Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
  • Favored Class: Wizard (male) or cleric (female).

[edit] Duergar

Use Deep Dwarf instead.

[edit] Genasi

Use Player's Guide to Faerun variant (p. 191)

[edit] Gnoll

Gnoll characters possess the following racial traits.

[edit] Hobgoblin

[edit] Lizardfolk

[edit] Pixie

[edit] Tiny Size version

[edit] Satyr

[edit] Tiefling

Use Player's Guide to Faerun variant (p. 191)

[edit] Yuan-Ti Tainted One

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