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- Andarra Bloodmane exhibits aggressive, bestial behavior most unexpected of a Half Elf, but one not too uncommon for those of her kind; the Champions of the Ferine. Un-apologetically snide and cynical, she has little love for those who do not share her fervent passion for combat and the beast-soul, yet even then Andarra judges harshly. To those that win her favor, however, she is a staunch ally, willing to fight to the death and launch herself into combat without question or provocation. Striking to devastating effect, her blows are unmatched in speed and potency, giving her frail half Elven form a deceitful amount of power... that is if she ever relinquished her Alternate Form.
- All the rage and destructive power that boils to a frothing anger in Andarra Bloodmane finds itself condensed at its purest into a plain, unassuming silver band. Worn around her neck, the artifact is an object of great power, and desperation, for it drives its bearers to suffer Andarra's will; the hungering desire to prey upon the weak and unworthy. Where the band originates from is unknown, but in the clutches of Andarra Bloodmane does it lie now.
- An'sorrak, as it is often called, is an epic blade forged of silvered adamantine with cold iron edges, and ornately detailed with accents of ancient bronze and gold. The fuller of the blade features deep runic engravings, clearly worked into the weapon by its owner. Most iconic of An'sorrak is its cross-guard, that of which features a fierce leonine visage resting upon a black onyx seat, bearing a pristine sapphire upon its head, with large paws extended. The firm leather bound grip of the grand blade ends in a pommel that is punctuated by a tremendous sapphire jewel, captured in the grasp of a beast's clutches.
- Smilodon Maioribus, or the "Greater Smilodon" is a unique 4th Edition Race-Class, being both a species and a class type at the same time. Atypical of intelligent races in Dungeons and Dragons, Greater Smilodon remain as true quadrupeds, walking on all fours, and classify as Large creatures. With tremendous amounts of natural Armor Class and Hit Points, augmented by brutal melee attacks with natural weapons, Smilodon Maioribus characters can fulfill the rolls of both a Defender and a Striker well.
- The Champion of the Ferine is the union of several unlikely qualities and origins into a singular class; feral warriors who draw upon pure animal ferocity by sheer willpower alone, tapping into Divine sources to augment their already impressive heavy armor and devastating greatsword strikes beyond any level achievable by mortals. With time the unmatched will of a Champion of the Ferine draws them closer to the animals powers they revere, granting them further bestial traits. Champions of the Ferine fulfill the role of offensive strikers with enormous Fortitude and Will saves, whilst focusing on crushing strikes that leave their victims shuddering in the wake of their flurry.
- Harriers are skillful combatants who utilize clever group tactics and surprise strikes to magnify their threat. Highly mobile, Harriers are capable of maneuvering themselves into the most advantageous position to strike, whilst benefiting largely from the flanking their allies provide. Few of those who follow the Rogue and Scout archetype hear the calling of the Harrier, but those that do take part in a strength unlike any other. Devoted to their pack, otherwise called their companions, Harriers are social individuals that place the good of the whole above themselves. With good Will and Reflex saves, Harriers can prove difficult targets, not only able to stay out of reach, but also capable of shrugging off many magical afflictions.
- Only a few find themselves granted animal might and magic freely, and those that do become Savage Priests; distantly related to the oft imagined warrior-priest, Savage Priests are the Divinely empowered with an inborn penchant for conflict and strife. Stalwart combatants, they instinctually relish warfare, wielding blade in hand and commanding savage animal allies with the other against their chosen enemies. Like their closest relatives, the Champions of the Ferine, the Savage Priest freely wears heavy armor and suffers no penalties in doing so despite their natural origin. Savage Priests excel as offensive spell casters and as commanders of dominated beasts, all while displaying exemplary Fortitude and Will in the heat of battle.
- Status: DESIGNING
- The strength of mortal soul alone is fallible, weak, corruptible, but the power of the animal soul is not; it is pure, untamed, and wrought with unimaginable vigor. Those who bond with this power, seeking out great and awesome beasts of feline, canine or ursine nature to act as guides and companions, feel much the same power as those ordained at birth by the wild. With savage ally at their side, they lay siege to any and all things which defy or defile the superiority of beasts with brutal efficiency. No matter their trade or their hand prior, their inclusion into the animal soul is all that is required to forever change their eyes. Alongside their distant relatives the Champions of the Ferine and the Savage Priests, the Beastbound represent the true companionship the wild offers.
- The Apex Predator is the Race-Class of the Smilodon Maioribus species, with unique, specific abilities that favors their natural traits and talents, focusing on critical hits and execution of various abilities in combination. Apex Predators come in two variations; the Vanquisher Apex, a specialization that focuses on stealth, grappling attacks and devastating critical strikes and the Challenger Apex which talents itself with damage mitigation and disabling of enemies with brutal retaliation.
Five Towers Content:
- You have a knack for denying the cruelest, most unfortunate of fates, but it is clear fortune is a fickle mistress and swiftly enacts retribution for your cheating.
- Once per day you may reroll any attack or skill check you disapprove of, but you must take the second result, even if it is lower, and your next attack or skill check made is treated as an automatic failure.