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|N Small animal|
|Init/Senses||+0/low-light vision; Listen +1, Spot +1|
|AC|| 17, touch 11, flat-footed 17|
(+6 natural, +1 small)
|hp||11 (1d8 HD)|
|Speed||15 ft. (3 squares), 20 ft. swim speed|
|Melee||bites +2 (1d4+1)|
|Base Atk/Grp||+0/&minus ;3|
|Abilities||Str 12, Dex 11, Con 16, Int 1, Wis 12, Cha 3|
|SQ||Hide in Shell|
|Skills||Swim +5, Listen +1, Spot +1|
Hide in Shell (Ex): A turtle making a total defense action gets a +8 competence bonus to its armor class instead of the typical +4 dodge bonus.
 Strategies and Tactics
Turtles hide in their shell and wait.
 Sample Encounters
A turtle stumbles out of the water and the party eats it.
Environment:Anywhere with water.
Typical Physical Characteristics:It looks like a turtle. Seriously, there is no entry for it in the monster manual.
It is a turtle. It does turtle things.
 Typical Treasure
Animals don't carry treasure
 For Player Characters
A turtle can serve as a familiar for a sorcerer or wizard. The turtle grants its master +3 on swim checks.