Turtle
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[edit] Turtle
| N Small animal | |
| Init/Senses | +0/low-light vision; Listen +1, Spot +1 |
| AC | 17, touch 11, flat-footed 17 (+6 natural, +1 small) |
| hp | 11 (1d8 HD) |
| Fort/Ref/Will | +5/+0/+3 |
| Speed | 15 ft. (3 squares), 20 ft. swim speed |
| Melee | bites +2 (1d4+1) |
| Base Atk/Grp | +0/&minus ;3 |
| Abilities | Str 12, Dex 11, Con 16, Int 1, Wis 12, Cha 3 |
| SQ | Hide in Shell |
| Feats | Alertness |
| Skills | Swim +5, Listen +1, Spot +1 |
| Advancement | — |
Hide in Shell (Ex): A turtle making a total defense action gets a +8 competence bonus to its armor class instead of the typical +4 dodge bonus.
[edit] Strategies and Tactics
Turtles hide in their shell and wait.
[edit] Sample Encounters
A turtle stumbles out of the water and the party eats it.
[edit] Ecology
Environment:Anywhere with water.
Typical Physical Characteristics:It looks like a turtle. Seriously, there is no entry for it in the monster manual.
Alignment:Neutral
[edit] Lore
It is a turtle. It does turtle things.
[edit] Typical Treasure
Animals don't carry treasure
[edit] For Player Characters
A turtle can serve as a familiar for a sorcerer or wizard. The turtle grants its master +3 on swim checks.
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