Totem Shaman (3.5e Class)
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[edit] Totem Shaman
Similar to an Adept, a Totem Shaman is usually from a more primitive or isolated community where the conventional learning of magic is unavailable. Shaman channel their powers through hand crafted totem poles.
[edit] Making a Totem Shaman
Totem Shamans will place down their selected totem and then defend it while staying inside its effective radius to benefit from its powers.
Abilities: Dexterity and Strength are the most useful for the Shaman, to compensate for their nonproficiency in fighting.
Races: Elves and Half-Orcs are more predominantly because of their isolation from other communities, along with other minor races, like Goblins and Gnolls. It is less common with Humans, Gnomes, and Halflings.
Alignment: Any
Starting Gold: 8d4 (20gp)
Starting Age: Simple
| Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | ||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Totem (2), Totem Control, Totem Level 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | Totem Control (Multiple), Totem Level 2 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | Totem (3) | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | Totem Level 3 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 11th | +5 | +3 | +3 | +7 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 12th | +6/+1 | +4 | +4 | +8 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 13th | +6/+1 | +4 | +4 | +8 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 14th | +7/+2 | +4 | +4 | +9 | Totem Level 4 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 15th | +7/+2 | +5 | +5 | +9 | Totem Familiar | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 16th | +8/+3 | +5 | +5 | +10 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 17th | +8/+3 | +5 | +5 | +10 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 18th | +9/+4 | +6 | +6 | +11 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 19th | +9/+4 | +6 | +6 | +11 | <-any class features gained at this level-> | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
| 20th | +10/+5 | +6 | +6 | +12 | Totem Level 5 | — | — | — | — | — | — | ||||||||||||||||||||||||||||||
|
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Totem Shaman's are proficient with all common weapons, bucklers, and light shields.
Totems: The most important feature of the Totem Shaman is their Totems. Totems are hand made, usually hollowed out using a burning stick and carved to the Shaman's preference. The wood used is a 3-6 foot long log, 3-6 inches in diameter. To make a totems, you must have a Craft Magic Arms and Armor, though, Shaman's do not need the feat to make their own totems. It takes a minimum of three days to create a totem, two to shape it, one to imbue it with it's magical properties.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
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<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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