SRD:Detect Poison
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| This material is published under the OGL |
| Divination | |
| Level: | Asn 1, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 |
|---|---|
| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Close (25 ft. + 5 ft./2 levels) |
| Target, or Area: | One creature, one object, or a 5-ft. cube |
| Duration: | Instantaneous |
| Saving Throw: | None |
| Spell Resistance: | No |
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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Categories: OGL | SRD | Spell | Assassin 1 | Cleric 0 | Druid 0 | Paladin 1 | Ranger 1 | Sorcerer/Wizard 0 | Divination School | Detect Spell

