Talk:Character Lifepath (3.5e Variant Rule)
From D&D Wiki
This looks like it's cost you a while to put up, and it looks great. I have a d12 by hand and I did a few trial rolls, and ended up killing my parents. In any case, the system is sound, and well usable, but as it is with all lifepath schematics like these, it takes away the incentive to think about the lifepath of your character by yourself. In any case, I would like to make a suggestion.
When you are given a life path, such a path tends to affect your alignment. I know quite a few people to play the game, which make up the bare basics of their characters first - alignment and ability scores incluis - while your system would warrant lots of preemptive contemplation to the character, before actually building it. The people who love to customize, and to play with their stats will likely find this variant rule to be uninteresting despite its premise and promise. In any case, if you reverse the process and start building up your lifepath, perhaps it is wise to devise a system that shifts your alignment along the rolls that you make. Perhaps devise a score table, one for the moral and one for the ethical axis, and apply positive or negative modifiers in concordance with how the particular life path would veer your alignment.
Edit: PS, perhaps you could also add Background Feats, in order to appease some of the players who want rewards for their characters, or who loves their stats. Small modifiers to skills and saves to reflect their backgrounds, and how it affects them both for better or worse.
That's just my fifty cents on it. I'll be checking back to see how this idea grows. --Sulacu 04:15, 14 November 2007 (MST)
- An IP made this variant rule, so I am not sure if they will ever see this comment. The last time it was edited by them was on May 12, 2007 by 188.8.131.52. From this information I would say that it would be okay for you to edit this and add your ideas on. Actually, I would recommend that you add your ideas on so this can become better :). --Green Dragon 16:27, 14 November 2007 (MST)
- Why is pregnancy considered more tragic than death? What if the characters WANT a child? Noname 10:27, 6 April 2008 (MDT)
- Who would want a child:P. But ya, that shouldn't be and large families are you common because well if you look into the time period that D and D is "based on", i use that term loosely, large families were the norm. --Grim914 07:08, 16 May 2010 (UTC)
Why are large families so common?
- Please sign your name and large families are so common due to the fact that contraceptive are either viewed as bad or they are really stupid and do not work--Grim914 02:14, 31 January 2011 (MST)
There is actually an official D&D Life Path book called "The Hero Builders Guidebook" http://www.amazon.com/Hero-Builders-Guidebook-Dungeons-Dragons/dp/0786916478