Talk:Blightmancer (3.5e Prestige Class)
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 Author's Note
- This is the first class I've ever made for DnD, or any other fantasy game for that matter. I don't mind your criticisms as long as you can tell me what you think is wrong and how you think I should fix it. If you think it sucks, go ahead and say why. My goal here is to build a fun class, not get people angry.
- Originally, I meant this class is loosely based upon Skaven Plague Monks from the Warhammer tabletop game and/or books. It eventually turned into more of a disciple of Nurgle. Just in case you were wondering.
- The things I'm most concerned about, personally, with this are contagion and poison being resisted too much at higher levels, the two new spells I had to make, and the effects of poison/disease in an actual game. If you have any comments on these, by all means, go ahead and fire away. This is not intended to limit your comments; if you have anything else to add, feel free to do so
Thank you for taking the time to read this. I appreciate it! --Barnacle Ed 22:25, 19 February 2008 (MST)
- I like it, but what are Knowledge Disease and Knowledge Poison? Perhaps it would be better represented by a Heal check, which is not simply healing people but knowing how the body works. It could be used against someone as well. -- Eiji 20:30, 22 February 2008 (MST)
- Knowledge (nature) would be the correct category for knowledge of this type. Although heal checks would probably come into it. Mabe a skill synergy? Put Heal into the prerequisites (8 ranks, maybe). And the spels should go in 3.5e Spells. Put in a new section for blightmancer's. --Sam Kay 12:31, 23 February 2008 (MST)
- Thanks for the replies. I figured making up a new Knowledge tree wouldn't be too hard, but I guess leaving it with Heal and Knowledge Nature would work. I'll stick the spells in there later if no one else has done so. PS: I always forget to leave my signature the first time around. d'oh. --Barnacle Ed 15:02, 24 February 2008 (MST)
 Class Skills?
What are the class skills for this class? I cannot see them anywhere... --Green Dragon 00:35, 28 February 2008 (MST)
- My mistake, forgot to add them earlier --Barnacle Ed 13:09, 2 March 2008 (MST)
- Thanks for adding them. --Green Dragon 14:03, 4 March 2008 (MST)
Saw you're edit for your user page and thought i'd see what all you made, and i love it!, im going to work a NPC to fit this type of character. --Ryan B. 01:00, 30 March 2008 (MDT)
You know, if I get yelled at for not using that stupid guideline, so be it.
I must say Barnacle Ed, you did a great job making this prestige class. I had always like the idea of being a conduit for disease. I mean, the Cancer Mage had always seemed good, but it lacked that certain something. I was sold when I read the beginning. I had been looking for a new character, and you my friend, delivered. This is very impressive. The idea of being able summon swarms of vermin and even being able to kill off an entire town within a few days? Genius! Now, there are some points I think should be changed around. I find it a little confusing trying to be favored by either Nurgle or Nerull. It seems as though it would be up to the DM if a player has pleased a deity enough. It seems like a good idea, but why not add in this: The player must under go a ritual where they infect themselves with a host of diseases, which is how they become a host of the disease and don't seem physically affected by the diseases. And they also have to be favored by Nurgle or Nerull. To me, it seems to be a little more explanatory of the Blightmancer's origins. I have to say this again; This is very impressive. I expect to see great things from you.
-Kaeajath [9:50 PM February 17, 2009]
- Wow. It's been a long time since I last poked around the wiki, but I'm glad a few people appreciated my work :)
- Thanks for the review Kaeajath and I'll definitely change the requirements slightly. I'm starting a new campaign with friends, so I may have a chance to try one of these guys in an actual campaign soon! --Barnacle Ed 23:15, 23 June 2009 (MDT)
Power - 4/5 I give this class a 4 out of 5 because, while useful in sabotage, this class is not powerful in plain combat. --Tenshukikan 21:08, 10 May 2011 (MDT)
Wording - <5/5 I give this class a 5 out of 5 because it is a very creative class. --Tenshukikan 21:08, 10 May 2011 (MDT)
Flavor - <6/5 I give this class a <6 out of 5 because the flavor text explained clearly what the character can do, while still being entertaining --Tenshukikan 21:08, 10 May 2011 (MDT)