Talk:Anime Girl (3.5e Class)

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HUGE PROBLEM[edit]

You're saying there's extradimensional space between their breasts? What happens if two anime girls "hug"?(Not to mention do OTHER THINGS, if you know what I mean.) Kaboom? Because you've got two extradimensional spaces going into each other.

Although I guess that would be an awesome scheme for a mind-controlling villain.

Apologies, Suggestions[edit]

Hey, Titanic, I am sorry. I didn't see your note in the signature header to not make any edits. Did a revert to your last version. Even if I can't edit, I will make some suggestions. Take 'em or leave 'em:

  • A Simple age category seems appropriate for a character called "anime girl": for example, humans start at 15 +1d4 years in the Simple age category (max 19 years old).
  • Since the class doesn't take well to Charisma-penalized races (half-orcs, tieflings), would it be safe to say Charisma is a big part of the anime girl's abilities?
  • Which anime show(s), manga or character(s) will you be referencing for this class? There are a lot of female-only casts in anime and manga, not just the CLAMP stuff. You have a wide library to choose from, so I hope you choose well.
  • Some anime girls are magical in nature. If she is magical, will she cast/manifest like any of the other classes or will she have a smaller spell/power list?

Just some things to consider when designing the class. --Gedren56 13:49, 25 March 2009 (MDT)

(Reply)

  • Simple Age will definitely be my choice too.
  • Yes, CHA will be the primary attribute, with DEX coming into play as well – you know how skinny these anime girls can get.
  • References are more of the stereotypical kind, such as Maison Ikkoku, Ramna ½, etc. I look at the class as a humorous, almost victim-class. Especially with the Demonic Attention. Consider that a disadvantage.

I definitely don't have clue what I'm doing, but hey, it's fun to play with. --Titanic 12:58, 26 March 2009 (EST)

If you have the time or access, take a look at the roleplaying system Big Eyes, Small Mouth (BESM). Either version is fine, but the d20 version is easier to adapt. You can get a lot of ideas from that. I should have thought of that the first time around, but it slipped my mind. --Gedren56 09:42, 1 April 2009 (MDT)
  • Please make this more clear posibly by using an example - "Catgirl-Type Cosplay: The anime girl gains sneak attack (as the rogue ability) with damage dice equal to 1/4 anime girl class level" --Wdwilson1 2:13am 17 Sep 09 (EST)
Clarified with an example and made changes to the catgirl-type cosplay's sneak attack dice progression. --Gedren56 09:40, 2 October 2009 (MDT)

More Suggestions[edit]

My kids love this class. My 9 year old daughter wanted to play an anime girl, so I created the dataset for PCGen. I just loved working on this class. It's so much fun!! Even though it literally took me days to create a data set that worked, I never felt like it was chore (and I now know more about PCGen lst files than I ever thought I would!). In creating the data sets, I realized a few things and would like to pass them along as suggestions, if you don't mind.

While this class is A LOT of fun to read, it is considerably underpowered when compared to core PC classes. It's hard to justify a 4th level caster class that has only 2 spells in its repertoire. Perhaps the general feeling is that since this class has a better-than-caster BAB progression, larger-than-caster HD (6) and better than average Saving Throw progressions, this is acceptable. Even the Psychic Warrior (not exactly core, but included with PCGen's provided data set) who has the same BAB stats and bigger HD (8) has more “magic”. The same goes for the other two types (which I ended up making subclasses for Anime Girl) don't compare favorably with their core counterparts. The fighter-type lacks both offensive (with lower-than-fighter BAB and fewer fighter feats) and staying power (low HD), IMO. The catgirl (or rogue-type, as I've come to call it) is at a big disadvantage in trying to pump up her primary skills, as many skills normally on the rogue list cost the Anime Girl double. I know she get's the 1/2 lvl bonus to some skills, but it's not nearly enough, IMO. As a result, I compensated in certain ways, and I'm wondering if it was too much. Here are some of them:

  • More Costumes! To make the class more appealing I allowed the class to switch between costumes. One of the most wonderful concepts to this class is that anime girls merely have to don a costume, and they suddenly are able to assume some of the abilities of that costume's type. Switching costumes can't just happen nilly-willy, though. I've imposed restrictions on how long it takes to prepare a costume and how frequently a costume may be changed. At first, it takes an hour to prepare a costume (accessorizing is difficult!) and anime girl is only allowed to wear one costume per day, but as time goes on, the changes can happen more quickly, switching costumes during the day becomes possible, and the highest levels allow switching costumes mid-encounter. I also toyed with only allowing one costume for the entire 1st level, then adding a second costume at 3rd, or something like that, but ended up throwing that out. It was too much to keep track of. Allowing costume switching makes the Anime Girl class a little more akin to a Bard in the sense that she can do it all, but in a watered-down, less potent sort of way.
  • Spell System Revision
    • Varied Spells My daughter wanted psionic spells, so I added in that as a possibility for the Magic-type. Additionally, since the Magic-type is fairly spell poor, I eliminated the progression of adding in spell types (divine, arcane, psionic) at Cosplay levels. She can choose from arcane, divine or psionic from level one.
    • Since the original spell progression didn't seem to account for 0th level spells, I allowed a number of 0th level spells equal to her charisma modifier.
    • More narrowly specified the available spells as any spell that belongs to the the Cleric, Sorcerer, and Wilder class spell lists (instead of all Arcane, Divine and Psionic).
    • Continued with divine (and psionic) spells being treated as arcane. Additionally, Psionic powers may be automagically augmented to casterlevel.
    • As for what level spell she may choose, I rephrased it as, “Starting at 1st level, and every other level after that, she may add a new spell to her repertoire that is of spell level equal to or lower than her caster level.” (I was trying to reduce confusion by stating what she can do, instead of what she can not -- which may be no less confusing, I suppose)
    • The allowed number of spell castings seemed too low. Mainly, what bothered me was that you could start with say 6 (cha=17) spell castings per day, and by level 20 maybe have only double that (if one considers +8 or +10 Charisma items and attribute bonuses from every 4 levels). To give the Magic-type more opportunities to be truly magical, I added whatever the current Cosplay Level number is to the spell casting total (i.e., each cosplay level adds one more spell cast per day). I also explicitely allowed the bonus spells from Table 1.1 in the handbook that are derived from high Caster-Stat ability scores. (The current description does not mention whether this bonus is allowed or not). The final formula was 3 + CHA mod + cosplay level + any bonus spells due to charisma. A level 20 anime girl with a 30 cha would have 33 spell castings. In comparison, a 20 sorcerer with 30 charisma could cast 77 spells (and have quite a few more spells to choose from).
    • I reordered some of the Cosplay Level bonuses. +1 caster level seemed like one of the more powerful bonuses, and I undermined the choose-arcane-or-divine bonus. The resulting progression looks like this:
      • Cosplay Level I: +2 Will Saves and Eschew Materials bonus feat (why eschew materials? the reasoning was that Anime Girls really think it's yucky to be handling spider webs, bat guano, and the like materials.)
      • Cosplay Level II: Choose Metamagic or Item Creation Feat
      • Cosplay Level III: Gain a bonus caster level
      • Cosplay Level IV: (Same: Add charisma mod to direct damage), as originally stated. Although, since it seemed open to interpretation whether the charisma bonus to damage was applied to each dice roll or to the total damage, I defined it as total damage. Considering that a 16th level Magic-type would only cast an 8d6 Chain Lightning, it was a tough decision not to add it to each die roll or, in anticipation of a mid to high 20's charisma score, maybe modify it to 1/2 cha mod to each die roll.
      • Cosplay Level V: (Same)
  • Because some abilities were not on the Anime Girl Table, it was difficult to tell if they were supposed to have been removed. Particularly Charming and Tentacle Susceptibility. Related to this, the Fiendish Attention ability on the table has no definition. It sounds interesting, like she would attract monsters (they'd sense her or something, from a certain distance?). Or was it the kind of thing like bad guys are drawn to her, she makes them repent, then they follow her around like a minion? Anyway, I added the Charming and Tentacle Susceptibility, but left out Fiendish Attention for lack of its intent.

I can see how you might think some of the changes are too sweeping or so deep-cutting that it doesn't seem like the same class at all. Personally, I don't feel that way, of course. The intention was to take the spirit of the class and improve/refine it in such a way that my PCs would want to choose it as much as they would any other class. I'd love to hear any feedback. Thanks! Syneran 8 September April 2011 (EDT)

Humorous[edit]

The name before was Anime Girl (DnD Class, humorous), which isn't a proper name for dandwiki. I moved the page to Anime Girl (DnD Class) because it is the proper title and tag. For the humorous part, I added the April Fool's Category, as is usual for things like this. -Valentine the Rogue 14:59, 26 March 2009 (MDT)

(reply)

Thanks for the little edit. Makes more sense.

Just stumbled across...[edit]

http://tvtropes.org/pmwiki/pmwiki.php/Main/Tropes

Basically it has more than a few things which might be applicable given the somewhat stereotypical/cliched nature of the abilities that seem in line for the class. Namely:

Granted they tend to sexualize the character, but hey, it is anime, isn't it? -- Jota 15:56, 26 March 2009 (MDT)

Still working on this. Please don't delete![edit]

Titanic

If you're still working on it then please...update it? Surgo 16:18, 12 April 2009 (MDT)

C'mon, man...[edit]

Work on this thing! If you can't, may I adopt it? If so, is this the proper place to propose adoption? --Gedren56 12:12, 28 April 2009 (MDT)

It's been a month. I would say go ahead, or start your own variant. It isn't like there's much here to work with. -- Jota 14:07, 28 April 2009 (MDT)
Excellent. --Gedren56 09:51, 29 April 2009 (MDT)

Spells?[edit]

I love the class and I know you say that you're working on it, but one thing to fix is the spells. What are the spell level restraints? I got that the number of spells she knows is 1/2 of her level, but you could make that clearer. The class is awesome bro! I can't wait to see the finished product. -Tyraxor 20:35 6/9/09

Wow, a request to fix spells. Excited to hear from you, and will make the most of your suggestion. --Gedren56 15:24, 15 July 2009 (MDT)
[EDIT TO ABOVE] Looked at class and was about to work on magical-type when I read this:
The anime girl knows a number of spells and has a caster level equal to 1/2 her class level (minimum 1).
What this means is a magical-type anime girl of Xth level would have a caster level (CL) of X/2. She can cast any X/2nd level spell, but she only has X/2 spells to choose from. For instance, Nanoha (a 3rd level anime girl on the magical-girl track with a Charisma of 16) reaches 4th level. She now has a caster level of 2nd, and now has 2 spells to choose from out of the whole sorcerer/wizard spell list. She chooses shield and scorching ray as her spells, and she can cast a spell 6 times a day (3 + Nanoha's Charisma modifier [score of 16 = modifier of +3]). To clarify, Nanoha does not and cannot cast each spell 6 times but she can cast one spell 6 times.
Let me know if this makes sense and I will clarify it in the actual class description. --Gedren56 15:59, 15 July 2009 (MDT)
[EDIT TO ABOVE] Re-read what I wrote and I should make it clearer, thusly: "An anime girl on the "magical girl" track cannot cast a spell whose level is greater than her caster level." Hope this'll work. --Gedren56 12:42, 16 July 2009 (MDT)

Rating[edit]

Power - 4/5 I give this class a 4 out of 5 because it can become powerful if you work at it --Jagen heie 22:32, 6 July 2009 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because used proper gramer and spelling --Jagen heie 22:32, 6 July 2009 (MDT)

Formatting - 2/5 I give this class a 2 out of 5 because it was missing some of the class information for how to play as an anime girl --Jagen heie 22:32, 6 July 2009 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because it is unique and very well planned --Jagen heie 22:32, 6 July 2009 (MDT)

Will work on how to play an anime girl as soon as I can. Please bear with me. --Gedren56 15:25, 15 July 2009 (MDT)

Rating[edit]

Power - 2/5 I give this class a 2 out of 5 because <<<insert why you gave the rating and how to improve it>>> The progressions are too random and unfocused, and the class in general isn't quite balanced. I feel the class should be three seperate prestige classes with the following requirements: Alignment: Any (There are SOME truely evil anime girls out there) Disguse self: 8 ranks Profession (Cooking): 3 ranks Gender: Female Must have brightly coloured (dyed) hair (natural or unatural) Class skills: Bluff, Craft (any), Disguise, Diplomacy, Profession (cooking), Sense motive, Use magic device.


Each prestige class type would have different progression as follows: Cosplay Warrior: Good Base attack bonus; Good Fort save HD 10, Skills per lvl (3+int) Cosplay Magician: Poor Base attack bonus; Good Will save HD 4, Skills per lvl (3+int) Cosplay Catgirl: Normal Base attack bonus; Good Reflex save HD 6, Skills per lvl (8+int)


Cosplay In order to activate the cosplay, the anime girl must make a disguise self check versus her opponents sense motive check. If she fails this check, her opponents see through her disguise for what she really is and call her on her bluff; that she is not really a warrior/magician/catgirl and just a silly little girl in a costume, shaking her resolve, taking a cumulative -2 penalty each time. Once she succeeds, she has fooled her audience (and herself) and becomes the warrior/magician/catgirl the the remainder of the encounter, gaining abilities as descirbed below:

Cosplay progressions: Should happen at lvls 1 4 7 and 10.

  Warrior
    CP BONUS 1:  Weapon Focus and proficiency with exotic weapon chosen. Add intimidate, knowledge (local) and diplomacy
    CP BONUS 2:  Two weapon fighting feat or Precise shot feat or Endurance feat
    CP BONUS 3:  Improved two weapon fighting or Rapid shot feat or Die-hard feat
    CP BONUS 4:  Greater two weapon fighting or Many shot feat or Rage 1/day as per Barbarian ability
  Magician
    CP BONUS 1:  Scribe scroll and proficiency with (exotic) weapon chosen.  The anime Girl knows one spell per lvl of anime girl

class, the spell must be of the same lvl or lower of her class when learned. Also, each level, an anime girl may choose to forget a spell and learn another one in its place. the new spell must be at least one level lower than her anime girl level. She may cast these spells 4 times a day, plus any bonus spells for high charisma. The DC for her spells are charisma based. She can cast deiine or arcane. Add Decipher script, knowledge religion, knowledge arcane and spellcraft to her skills.

    CP BONUS 2: Bonus meta magic or item creation feat.
    CP BONUS 3: Bonus meta magic or item creation feat.
    CP BONUS 4: Bonus meta magic or item creation feat.  (she can potentially cast wish, miracle and another 9th lvl spell 4 times a day)
  Catgirl
    CP BONUS 1:  Proficiency with exotic weapon chosen.  The catgirl gains sneak attack damage as a rogue does (1d6) at 1st lvl,

and andditional 1d6 every two levels thereafter. Add Balance, Hide, Move Silently, Listen, Open lock, Sleight of hand, Search, Spot, Tumble.

    CP BONUS 2:  Evasion or +10 base movement
    CP BONUS 3:  Improved evasion +20 base movement
    CP BONUS 4:  Hide in plain slight or +30 base movement


 A girl's gotta defend herself  Anime Girls gain the unarmed strike feat at level 1.
 "A" for effort The anime girl may add her charisma modifier to any attacks, saves or skill checks she makes (she only adds

her charisma modifier to charisma based skill checks once.

 Brightly coloured hair should give the +2 to cha checks (except use magic devise) but should also confer a -2 penalty to hide

checks, as she "stands out in a crowd"

 Make tentacle susceptability come into effect at lvl 1.
 Poisinous cooking should either be made in secret, or whenever someone eats an anime girls cooking, go two ways with this:

-If the anime girl succeeds on her cooking, then whenever someone eats the dish, they must be succeed on a will save DC = to the cooking check or treat the anime girl as one step friendlier. -If the anime girl fails her check (it is poisonous), then when ever someone eats that dish they must make a fortitude save DC = 10+ the total cooking check or be poisoned. The taster may add his or her own Profession (cooking) or Profession Food taster check to avoid either of these outcomes. The anime girl is immune to the effects of her own cooking, and cannot tell if it is poisonous or not (she assumes it is always amazing)

 The DC on wouldn't hit a girl should either be static + cha modifier (ie consistent to her lvl or ranks in a skill) or it should

be a skill check such as bluff when feinting vs the opponenets sense motive, with the effects described. It should also be gender dependent (Ie only effective vs males).

 Half your age plus 7 Distraction (lvl 2): The anime girl gets a +1 to diplomacy and bluff checks against older males.  This

bonus is cumulative +1 per each factor of age difference (ie Girl on is 15 vs bugbear age 30; factor of 1, +1 bouns. Girl Two is age 12 vs Elven MOnk age 195, gest +4 [24,48,96,192]. Girl Three is age 17 vs stable boy age 18. No bonus.

 Half your age plus 7 Attraction (lvl 2): The anime girl takes a -2 to grapples and escape artist checks vs older males. 

This bonus is cumulative -2 per each factor of age difference (ie Girl one is age 15 vs Bugbear age 31; factor of 1 takes a -2. Girl Two is Age 12 vs Elven Monk age 195, takes -8 [24,48,96,192]. Girl Three is age 17 vs stable boy age 18. Takes no penalty)

 Distracted by the skin should be akin to a monks wis bonus to AC, except it should factor in only when the anime girl IS flat

footed (and within 30 feet). This bonus doubles if the anime girl IS helpless. The ability has no effect against creatures with tentecles (This ability is NOT gender dependant)

 Change the charming abilites to 3rd 6th 9th and replace the abilites with charm person, hold person, dominate person (1/day each), with the DC = to 10 + her anime girl lvl + her cha modifier.
 Megaton punch should work like favored enemy at lvl 4, ie it can only be used against a specific type of enemy (or ally), but she

gets +2 on this attack. Upgrades to Megaton kick at lvl 8, with a +4 on this attack.

 Ultimate Cosplayer  At level 10, the Anime Girl is so into cosplaying that she actually believes she is a warrior/magician

catgirl, and no longer needs to make a disguise check to convince her opponents otherwise. Even if anyone sees through her disguise, she retains all cosplay abilites, as long as she believes in herself.

--70.54.6.104 21:20, 4 October 2009 (MDT)

Wording - 4/5 I give this class a 4 out of 5 because Still needs to be proof read in certain spots --70.54.6.104 21:20, 4 October 2009 (MDT)

Formatting - 2/5 I give this class a 2 out of 5 because Incomplete, etc. --70.54.6.104 21:20, 4 October 2009 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because on the one hand, it's nice to see some non-standard classes and ideas, however the abilities and character background can not be used in a serious campaign (although I would welcome this character in an of my sessions) --70.54.6.104 21:20, 4 October 2009 (MDT)

You DO realize that this character was not designed for a serious campaign, yes?
In reading your suggestions, particularly the part about turning the anime girl base class into 3 different prestige classes, you might want to read the third line under "Cosplay Henshin" about anime girls not being able to change their cosplay costume once chosen. It's a defining class feature that essentially limits the anime girl to one form of cosplay until epic levels, where a 21st level anime girl gains the ability of "Cosplay Henshin Master"(combined cosplay costumes with different benefits). Then again, we may not be talking about the same issue you may have with this class.
Then a question came to my mind: if you wish to have the extensive changes made as listed above, why not make your own prestige classes and implement changes there instead of on this page? On the other hand, you wouldn't have written in to this talk page to do your own thing. I hereby grant permission to change the anime girl base class into a balanced and organized class. Understandably, "balance" and "organization" is subjective, and if the above requests for changes are any indication I expect something...other than what I wrote when I look in on this article again. --Gedren56 14:20, 18 November 2009 (MST)


Rating[edit]

Power - 2.5/5 I give this class a 2.5 out of 5 because this class is unbalanced and weak. --Io 01:45, 24 January 2010 (UTC)

Wording - 4/5 I give this class a 4 out of 5 because it is okay, but it needs help on the wording. --Io 01:45, 24 January 2010 (UTC)

Formatting - 3/5 I give this class a 3 out of 5 because this class is missing alot of the important stuff on how to play this class. --Io 01:45, 24 January 2010 (UTC)

Lol[edit]

Just would like to say that was a nice idea and I hope to see the complete work soon :) I play a "cartoonish" campaign (based on video games like Disgaea) and it totally fits it, lol.

Thank you, that was my goal. You are welcome.--Gedren56 09:34, 14 May 2011 (MDT)

Is this still being made?[edit]

Hey, I just found this page, and it looks like something I could use, if only to play a joke on my DM. Is it still being constructed, and when will it be done?

--Macgyvercas 11:08, 30 March 2011 (MDT)

Sure, go nuts if the nameless guy below you doesn't get to it first and start an edit war.--Gedren56 09:33, 14 May 2011 (MDT)

Mind if I commandeer this?[edit]

I've been working on this on my own for about a week, and I think I came up with some pretty fun ideas. Anyone mind if I were to commandeer and finish this class? I'd hate to see it in a state of perpetual incompleteness.

Sure, go nuts if the guy above you doesn't get to it first and start an edit war.--Gedren56 09:33, 14 May 2011 (MDT)
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