Spells (Hyrule Supplement)

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Campaign Setting: Hyrule
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Classes
Fighter: brute, darknut, spellsword, tunic
Opportunist: assassin, garo, mystic, skirmisher
Researcher: technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind
Scion: dragon, fairy, poe
Backgrounds & Languages
Spells
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World of Hyrule
Astrology
Divisions of the known universe
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Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
The Forsaken
Southern Hyrule
Termina
Holodrum
Labrynna
Islands of the Great Sea
Islands of the Sky
Subrosia
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
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Marks of Prestige
Optional Rules
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Feats
Fragile Weapons
More Useful Intelligence
Optional Actions
Prestige Classes
Recovery Hearts
Stacking Disadvantage
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


In Hyrule, player-characters gain a certain amount of stamina points or magic points per level. The type and amount gained vary depending on the class in which the character is gaining a level.

As with hit points, a character's current points can be any number from the character's point maximum down to 0.

Magic Points[edit]

Spell Level Magic Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7
6th 9
7th 10
8th 11
9th 12

Magic points are used primarily to cast spells, and replace spell slots in this setting. Casting a spell normally requires the expenditure of a specific number of magic points. (See the adjacent table.)

Initially, casting a spell requires expending a number of points equal to 1 + spell level. From 3rd level spells up, it requires 2 + spell level. From 6th level spells up, it requires 3 + spell level.

A character can cast a spell at a higher level than normal by expending additional magic points. For example, casting magic missile, a 1st-level spell, normally costs 2 magic points. It can be cast as a 3rd level spell, improving its damage output, by expending the magic points needed to cast a 3rd level spell—which is 5 magic points.

Spells of 6th level and higher are particularly taxing to cast. Once a character casts a spell of 6th, 7th, 8th, or 9th level, the character cannot cast a spell of that level again until after completing a long rest, even if there are magic points to spare.

Magic points are fully restored after a long rest. Some class features and magic items can restore magic points.

Stamina Points[edit]

Stamina points are used mainly to make called shots, for certain class features, and for a few magic items. Of the base classes, only fighters and opportunists gain stamina points.

Any character with stamina points can expend them in place of magic points. Doing so simply requires expending 1 stamina point for every 1 magic point that would need to be expended. Any stamina points used in this way do not replenish until the character completes a long rest. Otherwise, stamina points are fully replenished upon completing a short rest.

Maximum Spell Level[edit]

Spellcaster Level Max Spell Level
1 1st
3 2nd
5 3rd
7 4th
9 5th
11 6th
13 7th
15 8th
17 9th

Regardless of your class or spell list, you can never learn or cast a spell with a level that exceeds your maximum spell level. Determine your maximum spell level as follows:

Maximum Level = (Spellcaster Level + 1) / 2

You determine your spellcaster level by adding together all your levels in the researcher and sage classes, and half your levels (rounded down) in the scion class. You add half your levels (rounded down) in the opportunist class, but only if you are of the bard or garo subclass. You add half your levels (rounded down) in the fighter class, but only if you are of the spellsword subclass.

Spell List[edit]

Work In Progress
Researchers and sages each have a base spell list provided by their class, and an expanded spell list provided by a subclass.

Although scions all cast spells, a scion's spell list is almost completely dependent upon its subclass.

Opportunists and fighters can only gain spellcasting capability and a spell list upon gaining a certain subclass.

To easily find the spell list for a given class and subclass, click the arrow or diamond next to the subclass's name in the following table.

Cantrips
Cantrip Fighter Opportunist Researcher Sage Scion
Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
acid splash Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
air slash Cantrip Cantrip Cantrip
aqua push Cantrip Cantrip Cantrip Cantrip
blade of grass Cantrip Cantrip
blade ward Cantrip Cantrip Cantrip Cantrip
blastbolt Cantrip Cantrip
bolt of time Cantrip
bounding flame Cantrip Cantrip Cantrip Cantrip
friends Cantrip Cantrip Cantrip
chill touch Cantrip Cantrip Cantrip Cantrip
claws of the dragon Cantrip
cleanse wound Cantrip
control flames Cantrip Cantrip Cantrip
create bonfire Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
cryonis Cantrip Cantrip Cantrip Cantrip Cantrip
dancing lights Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
death bolt Cantrip
death sight Cantrip Cantrip
descent Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
druidcraft Cantrip Cantrip
earth spike Cantrip Cantrip Cantrip
elemental aegis Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
fire bolt Cantrip Cantrip Cantrip
forceful hand Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
frostbite Cantrip
furious charge Cantrip Cantrip Cantrip
ghostly hands Cantrip Cantrip
green-flame blade Cantrip Cantrip Cantrip
guidance Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
gust Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
homing needles Cantrip
ice shards Cantrip
infestation Cantrip Cantrip Cantrip
light Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
lightning field Cantrip Cantrip Cantrip
lightning lure Cantrip Cantrip Cantrip Cantrip Cantrip
mage hand Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
magi mine Cantrip
magic stone Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
mending Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
message Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
minor illusion Cantrip Cantrip Cantrip Cantrip
minor ward Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
mold earth Cantrip Cantrip Cantrip Cantrip Cantrip
nature's ward Cantrip Cantrip Cantrip
poe reprise Cantrip
poison spray Cantrip
power beam Cantrip Cantrip Cantrip Cantrip
prestidigitation Cantrip Cantrip Cantrip Cantrip
produce flame Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
psychic attack Cantrip Cantrip Cantrip Cantrip
radiant lance Cantrip Cantrip
radiant song Cantrip Cantrip
ray of frost Cantrip Cantrip Cantrip
razor tome Cantrip Cantrip Cantrip
resistance Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
Ruto's pirouette Cantrip
sacred flame Cantrip Cantrip
sandcast Cantrip
shape water Cantrip Cantrip Cantrip Cantrip Cantrip
shillelagh Cantrip
shine Cantrip
shocking grasp Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
soul drain Cantrip Cantrip
spare the dying Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
spark shower Cantrip Cantrip
step up Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
stonefists Cantrip
summon instrument Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
sword burst Cantrip Cantrip Cantrip
thaumaturgy Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip Cantrip
thorn whip Cantrip Cantrip
toll the dead Cantrip
touch wind Cantrip Cantrip
true strike Cantrip Cantrip Cantrip Cantrip
unholy flame Cantrip
venomous spit Cantrip Cantrip
vicious mockery Cantrip Cantrip
virtue Cantrip
word of radiance Cantrip
Spell Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
Fighter Opportunist Researcher Sage Scion

1st-Level Spells[edit]

Spell Fighter Opportunist Researcher Sage Scion
Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
absorb elements 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
alarm 1st 1st 1st 1st 1st 1st 1st 1st
animal friendship 1st 1st 1st
animate stal 1st
arcane arrow 1st
beast bond 1st 1st
broken ward 1st 1st 1st
burning hands 1st 1st 1st 1st
catapult 1st 1st 1st 1st 1st
cause fear 1st 1st 1st 1st 1st
ceremony 1st 1st 1st 1st 1st 1st 1st 1st 1st
charm person 1st 1st 1st
chromatic orb 1st 1st
clear thought 1st 1st 1st 1st 1st 1st 1st
color spray 1st 1st 1st 1st
command 1st 1st 1st
comprehend languages 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
conjure spirit wolf 1st 1st 1st
create or destroy water 1st 1st 1st 1st 1st
cure wounds 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
dark dive 1st 1st 1st 1st 1st 1st
deathwatch 1st
demand duel 1st 1st 1st 1st
detect evil and good 1st 1st 1st 1st 1st 1st 1st 1st
detect magic 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
detect poison and disease 1st 1st 1st 1st 1st 1st 1st 1st
detect weapons 1st 1st
disguise self 1st 1st 1st 1st 1st 1st
dissonant whispers 1st
divine favor 1st 1st
dragon rend 1st
earth barrier 1st 1st
earth tremor 1st 1st 1st 1st 1st 1st
elemental armor 1st 1st
endure elements 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
ensnaring strike 1st 1st
entangle 1st 1st 1st 1st
expeditious retreat 1st 1st 1st 1st 1st 1st 1st 1st 1st
faerie fire 1st 1st 1st 1st
false life 1st 1st 1st
feather fall 1st 1st 1st 1st 1st 1st 1st 1st 1st
find familiar 1st 1st
floating disk 1st
floor of ice 1st 1st
fog cloud 1st 1st 1st 1st 1st 1st 1st 1st 1st
frostwave 1st 1st
Ganon's fist 1st 1st 1st 1st
glacial crash 1st 1st
goodberry 1st 1st 1st
grease 1st 1st 1st 1st 1st
guiding bolt 1st 1st
healing word 1st 1st 1st 1st 1st 1st 1st 1st 1st
hellish rebuke 1st 1st
heroism 1st
hex 1st 1st
hideous laughter 1st 1st 1st
ice knife 1st 1st
ice wave 1st
identify 1st 1st 1st 1st
illusory script 1st 1st 1st 1st 1st
inflict wounds 1st 1st 1st 1st 1st 1st 1st 1st 1st
jump 1st 1st 1st 1st 1st 1st 1st 1st
lesser confusion 1st 1st
light drive 1st 1st
longstrider 1st 1st 1st 1st 1st 1st 1st 1st 1st
mage armor 1st 1st 1st 1st 1st 1st
magic missile 1st
magnesis 1st 1st 1st
magnet orb 1st 1st
muffle 1st
petal glide 1st 1st 1st
protection from evil and good 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
protective barrier 1st
purify food and drink 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
ray of light 1st
remote bomb 1st 1st 1st
rock wave 1st
sanctuary 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
searing smite 1st
shadow spray 1st 1st
shield 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st 1st
shield of faith
silent image 1st 1st 1st 1st 1st 1st 1st 1st
sleep 1st 1st 1st 1st 1st 1st
snare 1st 1st 1st
speak with animals 1st 1st 1st
spin attack 1st 1st 1st
stone bolt 1st 1st
suppress pain 1st
tears of denial 1st
transfer pain 1st 1st 1st
uncanny outfitting 1st 1st 1st 1st
unseen servant 1st 1st 1st 1st
venomous ray 1st 1st
wild cunning 1st
wrathful smite 1st
wreath of life 1st
zephyr strike 1st 1st 1st 1st
Spell Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
Fighter Opportunist Researcher Sage Scion

2nd-Level Spells[edit]

Spell Fighter Opportunist Researcher Sage Scion
Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
acid arrow 2nd 2nd
aid 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
alter self 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
alter size 2nd 2nd 2nd 2nd
animal conduit 2nd 2nd 2nd
animal messenger 2nd 2nd 2nd
arcane lock 2nd
arcanist's magic aura 2nd 2nd 2nd 2nd 2nd
augury 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
barkskin 2nd 2nd 2nd 2nd 2nd
blindness/deafness 2nd 2nd 2nd 2nd 2nd
blood boiling 2nd 2nd 2nd
blur 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
branding smite 2nd
calm emotions 2nd 2nd 2nd 2nd 2nd
capture soul 2nd
cloud of daggers 2nd
continual flame 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
cordon of arrows 2nd
darkness 2nd 2nd 2nd 2nd 2nd
darkvision 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
dead man's volley 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
detect thoughts 2nd 2nd 2nd
disarm 2nd 2nd 2nd 2nd
dragon's breath 2nd
dust devil 2nd 2nd 2nd
earthbind 2nd 2nd 2nd 2nd 2nd 2nd 2nd
earthen grasp 2nd 2nd 2nd
enhance ability 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
enthrall 2nd
fairy 2nd 2nd
find steed 2nd 2nd 2nd
find traps 2nd 2nd 2nd 2nd 2nd
flame blade 2nd 2nd 2nd 2nd 2nd 2nd 2nd
flame charge 2nd 2nd 2nd
flame spiral 2nd 2nd 2nd
flaming sphere 2nd 2nd
gentle repose 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
gust of wind 2nd 2nd 2nd 2nd 2nd 2nd
healing spirit 2nd
heat metal 2nd 2nd 2nd
heat shot 2nd 2nd 2nd 2nd
hold person 2nd 2nd 2nd 2nd 2nd
impart knowledge 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
invisibility 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
knock 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
lesser restoration 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
lethal weapons 2nd 2nd
light binding 2nd
locate animals or plants 2nd 2nd 2nd
locate object 2nd 2nd 2nd 2nd 2nd
magic mouth 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
magic weapon 2nd 2nd
mind spike 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
mirror image 2nd 2nd 2nd 2nd 2nd 2nd 2nd
misty step 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
moonbeam 2nd
pass without trace 2nd 2nd 2nd 2nd 2nd 2nd
phantasmal force 2nd 2nd 2nd
pictograph 2nd 2nd
portent 2nd 2nd
prayer of healing 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
protection from arrows 2nd 2nd 2nd 2nd 2nd
pulling shade 2nd 2nd 2nd
pursuers 2nd 2nd
putrefy food 2nd 2nd
pyrotechnics 2nd 2nd
quicksand 2nd 2nd 2nd 2nd 2nd
ray of enfeeblement 2nd 2nd
reflexive shot 2nd 2nd
rope trick 2nd
scorcher 2nd 2nd 2nd
scorching ray 2nd 2nd 2nd 2nd
see invisibility 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
serac 2nd
shadow blade 2nd 2nd 2nd
shatter 2nd
shield of honor 2nd 2nd
silence 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
skywrite 2nd 2nd 2nd 2nd
snowball swarm 2nd 2nd
spider climb 2nd 2nd 2nd 2nd 2nd 2nd
spike growth 2nd 2nd 2nd
spiritual weapon 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
split 2nd 2nd 2nd 2nd 2nd
step of respite 2nd 2nd 2nd 2nd
suggestion 2nd 2nd
sun strike 2nd 2nd 2nd
thirsting blade 2nd
tile of fire 2nd 2nd 2nd
tractor cannon 2nd 2nd 2nd 2nd 2nd
tree shape 2nd
vengeful roots 2nd 2nd 2nd
warding bond 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd 2nd
warding wind 2nd 2nd 2nd 2nd
water cube 2nd 2nd
web 2nd 2nd 2nd 2nd
withering ray 2nd
wood shape 2nd 2nd
Spell Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
Fighter Opportunist Researcher Sage Scion

3rd-Level Spells[edit]

Spell Fighter Opportunist Researcher Sage Scion
Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
animate dead 3rd 3rd 3rd 3rd
arcane explosion 3rd
aura of embers 3rd 3rd 3rd 3rd 3rd
aura of vitality 3rd
beacon of hope 3rd
bestow curse 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
blinding smite 3rd 3rd
blink 3rd 3rd 3rd 3rd 3rd
bonesword 3rd
call lightning 3rd 3rd
catnap 3rd 3rd
clairvoyance 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
cobra's spit 3rd
conjure animals 3rd 3rd
conjure barrage 3rd 3rd
counterspell 3rd 3rd 3rd 3rd 3rd
create food and water 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
crusader's mantle 3rd 3rd
dark transport 3rd 3rd 3rd 3rd 3rd
daylight 3rd 3rd 3rd
dispel magic 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
elemental weapon 3rd 3rd
enemies abound 3rd 3rd
erupting earth 3rd 3rd
fade 3rd 3rd 3rd 3rd
fear 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
feign death 3rd 3rd
fireball 3rd 3rd 3rd
flame arrows 3rd 3rd 3rd 3rd
floormaster's grasp 3rd
fly 3rd 3rd 3rd 3rd 3rd 3rd
fool's speech 3rd 3rd
frostball 3rd
gaseous form 3rd 3rd 3rd 3rd 3rd 3rd
glacial pass 3rd 3rd
glitterdust 3rd 3rd 3rd 3rd 3rd
glyph of warding 3rd 3rd 3rd 3rd 3rd 3rd 3rd
haste 3rd 3rd 3rd 3rd 3rd
hunger of hadar 3rd
hypnotic pattern 3rd 3rd 3rd 3rd 3rd
ice spear 3rd 3rd 3rd
lightning bolt 3rd 3rd 3rd
magic vestment 3rd 3rd
major image 3rd 3rd 3rd 3rd 3rd 3rd
mass healing word 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
meld into stone 3rd 3rd
minute meteors 3rd
nondetection 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
phantom steed 3rd 3rd 3rd 3rd
plant growth 3rd
protection from energy 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
razor leaf 3rd 3rd 3rd 3rd
remove curse 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
revivify 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
scout 3rd
sending 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
lightning arrow 3rd 3rd 3rd
slashing darkness 3rd
sleet storm 3rd 3rd 3rd
slow 3rd 3rd 3rd 3rd 3rd
speak with dead 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
speak with plants 3rd 3rd
spirit guardians 3rd 3rd 3rd
stinking cloud 3rd 3rd 3rd 3rd
storm front 3rd
tidal wave 3rd
tiny hut 3rd 3rd 3rd 3rd
tiny servant 3rd 3rd
tongues 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd 3rd
vampiric touch 3rd 3rd 3rd
wall of sand 3rd 3rd 3rd 3rd
wall of water 3rd 3rd
water breathing 3rd 3rd 3rd 3rd
water walk 3rd 3rd 3rd 3rd 3rd
wind wall 3rd 3rd 3rd
Spell Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
Fighter Opportunist Researcher Sage Scion

4th-Level Spells[edit]

Spell Fighter Opportunist Researcher Sage Scion
Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
arcane eye 4th 4th 4th
arcane storage 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th
aura of purity 4th
banishment 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th
black tentacles 4th 4th 4th
blade lightning 4th
blight 4th 4th
charm monster 4th 4th 4th
compulsion 4th 4th
conjure woodland beings 4th 4th
control water 4th 4th 4th 4th 4th
corrosive aura 4th 4th 4th
death march 4th
death ward 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th
defender of life 4th
dimension door 4th 4th 4th 4th 4th 4th 4th 4th 4th
divination 4th 4th 4th 4th 4th 4th 4th 4th
dominate beast 4th 4th
dowse location 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th
echoes 4th 4th
elemental bane 4th 4th 4th
fabricate 4th 4th 4th
faithful hound 4th 4th 4th 4th
fire shield 4th 4th 4th
freedom of movement 4th 4th 4th 4th 4th 4th 4th 4th 4th
giant insect 4th 4th
grasping vine 4th 4th
gravity hammer 4th 4th 4th 4th 4th 4th 4th 4th
greater invisibility 4th 4th 4th 4th 4th 4th 4th 4th 4th
guardian of nature 4th
hallucinatory terrain 4th 4th 4th 4th 4th 4th
ice storm 4th 4th 4th
illumination 4th 4th 4th
incinerating impacts 4th 4th
lava line 4th 4th 4th 4th
life drain 4th 4th 4th
locate creature 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th
phantasmal killer 4th
polymorph 4th 4th
private sanctum 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th 4th
resilient sphere 4th 4th 4th
secret chest 4th 4th 4th 4th 4th
sentinel 4th 4th 4th 4th 4th 4th 4th 4th
Sheikah meditation 4th
Hyrulean shield 4th 4th 4th 4th 4th
sickening radiance 4th
splitting orb 4th 4th 4th 4th
staggering smite 4th
stone shape 4th 4th 4th 4th 4th
stone sphere 4th
stone tell 4th
stoneskin 4th 4th 4th 4th
swiftbolt 4th
vitriolic sphere 4th 4th
wall of fire 4th 4th 4th 4th 4th
watery sphere 4th 4th
Spell Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
Fighter Opportunist Researcher Sage Scion

5th-Level Spells[edit]

Spell Fighter Opportunist Researcher Sage Scion
Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
animate objects 5th 5th 5th 5th
antilife shell 5th 5th
arcane hand 5th 5th 5th
baleful regression 5th
banishing smite 5th 5th
blinding flash 5th 5th 5th 5th 5th 5th 5th
swift quiver 5th 5th
chromatic explosion 5th 5th 5th
circle of magic resistance 5th 5th 5th 5th 5th 5th 5th 5th 5th
cloudkill 5th 5th 5th
commune with nature 5th 5th 5th 5th
cone of cold 5th 5th
conjure volley 5th 5th
contact other plane 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
contagion 5th 5th 5th
control winds 5th 5th 5th 5th
creation 5th
danse macabre 5th
dawn 5th 5th
dispel evil and good 5th 5th 5th 5th 5th 5th 5th 5th 5th
dominate person 5th 5th 5th 5th 5th
dream 5th 5th 5th 5th 5th 5th 5th 5th 5th
drowning 5th 5th
earthen prison 5th 5th 5th 5th
enervation 5th
fairy fountain 5th
fallen meteor 5th 5th 5th
far step 5th 5th 5th 5th 5th
fire volley 5th 5th
flame strike 5th 5th
flesh to jelly 5th 5th
geas 5th
greater restoration 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
grip of death 5th
hallow 5th 5th 5th 5th 5th 5th 5th 5th
hold monster 5th 5th 5th 5th 5th
holy weapon 5th 5th
immolation 5th 5th 5th 5th
insect plague 5th 5th 5th
iron flesh 5th 5th
legend lore 5th 5th 5th 5th 5th
maelstrom 5th 5th 5th
mass cure wounds 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
mislead 5th 5th 5th 5th 5th
modify memory 5th 5th
moonblast 5th
negative energy flood 5th
passwall 5th 5th 5th 5th 5th 5th 5th 5th 5th
raise dead 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
reincarnate 5th 5th
scrying 5th 5th 5th 5th 5th 5th 5th 5th 5th
seeming 5th 5th 5th 5th 5th
skill empowerment 5th 5th 5th 5th 5th 5th 5th 5th 5th
sphere of simulated antimagic 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
steel wind strike 5th 5th 5th 5th 5th
stone drill 5th 5th
swirling storm 5th 5th 5th
synaptic static 5th 5th 5th 5th
telekinesis 5th 5th 5th
telepathic bond 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
teleportation circle 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th 5th
transmute rock 5th 5th
tree stride 5th
wall of force 5th 5th 5th 5th 5th 5th 5th 5th
wall of light 5th
wall of stone 5th 5th 5th
wave of obliteration 5th 5th 5th
Wizzro's blast 5th
wrath of nature 5th
Spell Spell
Sword
Bard Garo Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind Dragon Fairy Poe
Fighter Opportunist Researcher Sage Scion

6th-Level Spells[edit]

Spell Researcher Sage
Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
aura of invisibility 6th 6th 6th 6th 6th
blade barrier 6th 6th 6th
bones of the earth 6th 6th
chain lightning 6th
circle of death 6th
disintegrate 6th
eyebite 6th
find the path 6th 6th 6th 6th 6th
flesh to stone 6th 6th
forbiddance 6th 6th 6th 6th 6th 6th 6th 6th
freezing sphere 6th 6th
globe of invulnerability 6th
harm 6th 6th 6th 6th 6th 6th 6th 6th
heal 6th 6th 6th 6th 6th 6th 6th 6th
heroes' feast 6th
instant summons 6th
intense transformation 6th 6th 6th
investiture of flame 6th 6th
investiture of green 6th
investiture of ice 6th 6th
investiture of stone 6th 6th
investiture of water 6th
investiture of wind 6th 6th 6th
ironwood 6th 6th 6th
irresistible dance 6th
mass suggestion 6th
mental prison 6th 6th
misty gate 6th 6th
move earth 6th 6th
primordial ward 6th 6th 6th 6th 6th 6th 6th
programmed illusion 6th 6th 6th 6th 6th 6th 6th 6th 6th
scatter 6th 6th 6th
soul cage 6th 6th
sunbeam 6th
sympathetic vibrations 6th 6th
transport via plants 6th
true seeing 6th 6th 6th 6th 6th 6th 6th
wall of ice 6th 6th
wall of thorns 6th 6th
wind walk 6th 6th
woeful stab 6th 6th
word of recall 6th 6th 6th 6th 6th 6th 6th 6th 6th
zone of power 6th 6th 6th 6th 6th 6th 6th 6th 6th
Spell Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
Researcher Sage

7th-Level Spells[edit]

Spell Researcher Sage
Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
animate plants 7th
arcane sword 7th
crown of stars 7th
delayed blast fireball 7th
divine word 7th 7th 7th 7th 7th 7th 7th 7th
fire storm 7th 7th
forcecage 7th 7th 7th 7th
last laugh 7th
mirage arcane 7th 7th 7th 7th
power word pain 7th 7th 7th 7th
prismatic spray 7th
project image 7th 7th 7th 7th 7th 7th
Quincy's investiture 7th
regenerate 7th 7th 7th 7th 7th 7th 7th 7th
resurrection 7th 7th 7th 7th 7th 7th 7th 7th
reverse gravity 7th 7th
sequester 7th 7th 7th 7th 7th 7th 7th 7th 7th
symbol 7th 7th 7th
teleport 7th 7th 7th 7th 7th 7th 7th 7th 7th 7th 7th
temple of the gods 7th 7th 7th 7th
thunder 7th 7th 7th
waves of exhaustion 7th 7th 7th 7th
whirlwind 7th 7th
withering destruction 7th 7th
Spell Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
Researcher Sage

8th-Level Spells[edit]

Spell Researcher Sage
Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
animal shapes 8th 8th
antimagic field 8th 8th 8th 8th 8th 8th 8th 8th 8th 8th 8th
blasting bolt 8th
control weather 8th 8th 8th
Darunia's explosive boulder 8th 8th 8th
demiplane 8th
dominate monster 8th 8th
earthquake 8th 8th
feeblemind 8th
gravity surge 8th 8th 8th 8th
greed 8th
holy aura 8th 8th 8th 8th 8th 8th 8th 8th
horrid wilting 8th
illusory dragon 8th 8th
incendiary cloud 8th 8th 8th
maddening darkness 8th
maze 8th 8th 8th
mighty fortress 8th
mind blank 8th 8th 8th 8th 8th 8th
Nayru's love 8th 8th 8th 8th 8th 8th 8th 8th
polar ray 8th
power word stun 8th 8th 8th
protection from spells 8th 8th 8th 8th 8th 8th 8th 8th
sunburst 8th 8th
telepathy 8th 8th 8th 8th 8th 8th 8th 8th 8th 8th 8th
tornado 8th 8th
tsunami 8th 8th
Spell Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
Researcher Sage

9th-Level Spells[edit]

Spell Researcher Sage
Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
bombos 9th 9th
foresight 9th
gate 9th 9th 9th 9th 9th 9th 9th 9th 9th
hallowed lances 9th
imprisonment 9th 9th 9th 9th 9th 9th 9th 9th
mass heal 9th 9th 9th 9th 9th 9th 9th 9th
mass polymorph 9th
psychic scream 9th 9th 9th
power word heal 9th 9th 9th 9th 9th 9th 9th 9th
power word kill 9th 9th 9th
prismatic wall 9th 9th 9th 9th 9th 9th 9th 9th 9th
shapechange 9th 9th
soul strike 9th
storm of vengeance 9th 9th 9th 9th
time stop 9th 9th 9th
true polymorph 9th
true resurrection 9th 9th 9th 9th 9th 9th 9th 9th
weird 9th 9th
wish ~ ~ ~ ~ ~ ~ ~ ~
Spell Tech. Witch Wizz. Earth Fire Forest Light Shadow Spirit Water Wind
Researcher Sage

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