Sun Ward (5e Spell)

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Sun Ward
4th-level abjuration
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes


You call upon the life-giving power of the sun to protect yourself. For the spell's duration, you shed bright light in a 30-foot radius and dim light for an additional 30 feet, and you have resistance to both cold and necrotic damage. If the light created by this spell overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

The first time during the spell's duration that you would drop to 0 hit points as a result of taking damage, you instead drop to 1 hit point, and the spell ends.

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