Sons of Anarchy (Sons of Anarchy Supplement)
From D&D Wiki
The Sons of Anarchy campaign setting is set in a modern setting where the players exist on the "fringe" of society and primarily revolves around the Sons of Anarchy motorcycle club.
 About the M/C
The Sons of Anarchy is an outlaw motorcycle club with many charters in the world. The Charming local is the original founding charter of the Sons of Anarchy (known as the "Redwood Original"), all other charters came after the one founded by John Teller and Piermont "Piney Joe" Winston.
Club members have "day jobs" in local industries, but they primarily make money by doing protection runs for local businesses (protecting valuable shipments from hijacking), and by importing illegal weapons and selling them to drug gangs in Oakland.
SAMCRO (The Charming clubs nickname, short for Sons of Anarchy Motorcycle Club, Redwood Original) keeps meth traffickers out of Charming, which puts them at odds with the meth-distributing white supremacist Nords gang, headed by Ernest Darby. Unlike their rivals, the Sons are relatively diverse and inclusive, disdaining the Nords' social perspective. The Sons of Anarchy also have to deal with a rival Oakland-based MC, the "Mayans" led by Marcus Alvarez, who control neighboring territory.
- Redwood Original
- Main and Original Founding Charter in Charming, where most of the setting "flavor" information is based
- A small charter based in the large metropolitian city. Mainly acts as the liaison between Oakland gangs/business opportunities and the Redwood Original
 About the Setting
The Sons of Anarchy D20 setting is based in a alternate-reality near future where society is more bleak and outlaws run rampant. This setting makes large uses of d20 Modern weapons and primarily uses Motorcycles for Vehicles, though other vehicles use.