Songmaiden of Selune (3.5e Prestige Class)

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Songmaiden of Selune[edit]

It is not uncommon for the churches of Faerun to employ the talents of singers and musicians as part of their rituals and worship. Such individuals are normally simply talented members of the church, happy to use their gifts in praise of the deity. In the church of Selune, however, they are reserved a sacred and prestigious place.

It began with the Mystery of the Night, the holy ritual performed by Selune's high priest, seeking the goddess's blessing of moonfire. Selune felt that her worshippers had begun to take the moonfire for granted, using it as if it were a substance of no consequence brewed by the local alchemist. After several rituals failed to produce moonfire, the church began to grow desperate, trying various methods to regain the goddess's favor. It was a song that finally appealed to the Moonmaiden, a beautiful piece that captured the essence of the night sky when filled with Selune's subtle brilliance. The moonfire flowed in abundance, and the discipline of the Songmaiden was born. Today, Songmaidens are among the most revered of Selune's followers, their enchanting music soothing the souls of the faithful.

Master musicians of Our Lady of Silver, Songmaidens of Selune summon forth divine power through their music. Sacrificing the flexibility of the bard for focus on divine spellcasting and unique songmagic, the Songmaiden is the epitome of the divine bard (Unearthed Arcana variant). It is also well suited for more standard cleric / bard multiclass characters. Although designed for the faith of Selune, this prestige class can be easily adapted for any deity focused on the moon.

Requirements[edit]

To qualify to become a Songmaiden of Selune, a character must fulfill all the following criteria:

  • Deity: Selune
  • Alignment: Chaotic Good
  • Gender: Female
  • Skills: Concentration 6, Knowledge (religion) 10, Perform (any two musical) 10, Speak Language (Celestial), Spellcraft 6
  • Spells: Must be able to cast 2nd level divine spells
  • Abilities: Bardic music ability


Hit Die: d6
Table: The Songmaiden of Selune
Level Base Attack Bonus Fort Save Ref Save Will Save Special ——–—— Spells per Day ——–—— ——–—— Spells Known ——–——
3rd 4th 5th 6th 7th 8th 3rd 4th 5th 6th 7th 8th
1. +0 +0 +0 +2 Bardic Knowledge, Bardic Music, Extra Domain 2 1 - - - - 3 1 - - - -
2. +1 +0 +0 +3 Lunar Kinship 2 2 - - - - 4 2 - - - -
3. +2 +1 +1 +3   3 2 1 - - - 4 2 1 - - -
4. +3 +1 +1 +4 Song of Channelling 3 3 2 - - - 4 3 2 - - -
5. +3 +1 +1 +4   3 3 2 1 - - 4 3 2 1 - -
6. +4 +2 +2 +5 Moonsong 4 3 3 2 - - 4 4 3 2 - -
7. +5 +2 +2 +5   4 4 3 2 1 - 4 4 3 2 1 -
8. +6 +2 +2 +6   4 4 3 3 2 - 4 4 4 3 2 -
9. +6 +3 +3 +6   4 4 4 3 2 1 4 4 4 3 2 1
10. +7 +3 +3 +7 Song of Recall 5 4 4 3 3 2 4 4 4 4 3 2

Class Skills (4 + Int modifier per level)
Bluff, Concentration, Craft, Decipher Script, Diplomacy, Heal, Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (religion), Knowledge (the planes), Perform, Profession, Sense Motive, Speak Language, Spellcraft, Use Magic Device

Class Features[edit]

Proficiencies: The Songmaiden gains no additional weapon or armor proficiencies.

Bardic Music: A Songmaiden of Selune adds her class level to her bard level for determining how often she can use her bardic abilities. In addition, her Songmaiden levels stack with her bard levels for determining the bonus granted by the inspire courage song. Songmaidens do not gain any new songs from the standard bard list in this manner; to obtain those songs, the Songmaiden must gain standard bard levels.

Spells per Day / Spells Known: A Songmaiden of Selune’s caster level is equivalent to her Songmaiden class level plus her base divine spellcasting class level. Only one base class can be used in this manner; the Songmaiden must choose this class when taking the first level of this prestige class. The Songmaiden’s spells per day and spells known, however, are derived from the Songmaiden list; she gains no additional spells from her base class. As with the divine bard, the Songmaiden must have a Wis score of 10 + the spell level in order to be able to cast the spell; however, her Charisma modifier is used for determining spell DC. The Songmaiden can exchange spells known as can the bard; she adds her Songmaiden level to her bardic level to determine on which levels she can do this.

Extra Domain: A Songmaiden of Selune is granted access to the Moon domain. This functions exactly as normal domains for clerics. If the Songmaiden already has access to the Moon domain, then she must choose one new domain from Selune’s list. The Moon domain is detailed in the Forgotten Realms Campaign Setting.

Lunar Kinship (Ex): When the moon is full, a Songmaiden of second level or higher is considered to be one caster level higher in terms of spell power when casting divine spells from her Songmaiden list or her divine base class. In addition, the Songmaiden gains one additional song per day and one additional domain spell per day at any level she can cast. However, when there is no moon, the Songmaiden is considered to be one caster level lower and cannot cast spells from the Moon domain as domain spells (but may freely cast them with standard spell slots, if able). This effect functions for three days and nights when the moon is full and for three days and nights when there is no moon. Lunar Kinship only functions on the material plane, but it works even if the Songmaiden is underground or otherwise barred from viewing the sky.

Song of Channelling (Su): A Songmaiden of level 4 or higher with at least 12 ranks in Perform gains the ability to channel positive energy through her music. This functions similar to Turn Undead, except the Songmaiden uses half her ranks in her Perform skill instead of class level for turning check and damage. The Songmaiden can be considered to possess the Turn Undead ability for feat selections and prerequisites (although any abilities that require daily usages of Turn Undead instead require usages of this song, unless the Songmaiden also has the ability to Turn Undead normally and wishes to use that instead). Using Song Channel requires two daily uses of bardic magic.

Moonsong (Su): A Songmaiden of Selune of level 6 or higher with at least 14 ranks in Perform gains the ability to use the Moonsong. This song grants the Songmaiden the ability to “hold” the forms of shapeshifting creatures that can hear the song (i.e. prevent from shapeshifting into a new form). In addition, the Songmaiden can prevent unwanted shapeshifting in her allies. This song works on both natural (lycanthropic, etc) shapeshifting as well as magical (polymorph, etc) shapeshifting. The Songmaiden must declare when beginning the song which creatures whose forms she will hold / preserve. Each creature targeted in this manner requires one daily use of bardic magic. Creatures may resist the Moonsong with a Will save, the DC being equivalent to the Perform check result. The effect lasts as long as she concentrates, to a maximum of 1 minute per Songmaiden level.

Song of Recall (Su): A Songmaiden of level 10 with at least 18 ranks in Perform gains the ability to use Song of Recall. A Songmaiden must play this song for a full minute to gain its effect. The song allows the Songmaiden to regain one divine spell or spell slot expended at a cost of 1 daily use of bardic music per spell level (orisons require 1 daily use of bardic music). Domain slots cannot be regained in this manner.


Spell List[edit]

3rd-Level[edit]

AllegroCA, Blink, Charm Monster, Clairaudience/Clairvoyance, Create Food and Water, Cure Serious Wounds, Deep Slumber, Dispel Magic, Geas- Lesser, Glyph of Warding, Good Hope, Haunting TuneMoF, Harmonic ChorusCA, Helping Hand, Hymn of PraiseCA, Invisibility Purge, Invisibility Sphere, Locate Object, Magic Circle against Law, Magic Circle against Evil, Magic Vestment, Meld into Stone, Obscure Object, PuppeteerMoF, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Scrying, Summon Monster III, VigorCD, Visage of the Deity (Lesser)CD, Wind Wall

4th-Level[edit]

BlindsightMoF, Break Enchantment, CelebrationMoF, Cure Critical Wounds, Death Ward, Detect Scrying, Dimensional Anchor, Dismissal, Divination, Freedom of Movement, Invisibility (Greater), Legend Lore, Leomund’s Secure Shelter, Neutralize Poison, Planar Ally (Lesser), Rainbow Pattern, RecitationCD, Restoration, Summon Monster IV, Wall of Chaos, Wall of Good, Weapon of the DeityCD, Zone of Silence

5th-Level[edit]

Commune, Cure Light Wounds (Mass), Dance of the UnicornCD, Dispel Law, Dispel Evil, Disrupting Weapon, Divine AgilityCD, Dream, Heroism (Greater), ImprovisationCA, Mislead, Plane Shift, Raise Dead, Song of Discord, Suggestion (Mass), Summon Moonfire(see below), Summon Monster V, Symbol of Sleep, True Seeing, Vigor (Greater)CD

6th-Level[edit]

Cacophonic ShieldCA, Cat’s Grace (Mass), Cure Moderate Wounds (Mass), Dispel Magic (Greater), Eagle’s Splendor (Mass), Find the Path, Forbiddance, Fox’s Cunning (Mass), Gate SealMoF, Geas/Quest, Heal, Heroes’ Feast, HindsightCA, Owl’s Wisdom (Mass), Planar Ally, ProtégéCA, Scrying (Greater), Summon Monster VI, Suppress GlyphMoF, Symbol of Persuasion, Visage of the DeityCD, Word of Recall, Zealot PactCD

7th-Level[edit]

Cure Serious Wounds (Mass), Fortunate FateMoF, Holy StarMoF, Holy Word, Irresistible Dance, Regenerate, Renewal PactCD, Restoration (Greater), Resurrection, Righteous Wrath of the FaithfulCD, Summon Monster VII, Word of Chaos

8th-Level[edit]

Cloak of Chaos, Cure Critical Wounds (Mass), Discern Location, Holy Aura, Planar Ally (Greater), Summon Moonfire- Greater(see below), Summon Monster VIII, Undeath’s Eternal FoeMoF, Visage of the Deity (Greater)CD

New Spells[edit]

Summon Moonfire[edit]

Conjuration

Level: SnM 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target: One creature or object

Saving Throw: Special

Spell Resistance: Yes

This spell allows the caster to summon holy moonfire directly into the palm of her hand. Touching a creature or object in this manner functions as an application of moonfire salve (Magic of Faerun; for 3.5, treat the greater mage hand effect as a standard mage hand). Use the caster level of this spell instead of the caster level of moonfire salve. Targeted dispel effects allow saving throws as normal.

Summon Moonfire, Greater[edit]

Conjuration

Level: SnM 8

Components: V, S, DF

Casting Time: 1 standard action

Range: Close (25ft + 5ft / 2 levels)

Targets: One creature per two caster levels (round down), no two of which can be more than 30ft apart

Duration: 1 hour / level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes

Upon casting this spell, a torrent of brilliant moonfire bathes the caster and nearby allies, granting each of them the full range of its powers. Each target gains darkvision 60ft, flight (as fly of equal caster level), and the use of mage hand at will. In addition, each target is healed for 1d8+5 points from channelled positive energy.



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