Snowstormer (3.5e Class)

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Snowstormer
Rating: 15 out of 20
Power: 2 out of 5 by 1 user
Wording: 5 out of 5 by 1 user
Formatting: 5 out of 5 by 1 user
Flavor: 3 out of 5 by 1 user
(Rate this class)
Status: Taking out spellcasting, and reworking other scenarios.
Editing: All abilities and Stats

Snowstormer[edit]

These warriors are born and raised in the harsh northern lands, their prowess is know throughout the lands. They fight with different weapons and styles than most fighters, and have a small amount of spellcasting.

Making a Snowstormer[edit]

Snowstormers work best inside regions with snow, or in the wintertime. They are skilled, with a small level of spontaneous casting. However, they have abrasive and cold personalities, which reduces their ability to interact with others.

Abilities: A snowstormer's most important abilities are Strength and Constitution. They also benefit from high Wisdom, Dexterity and Intelligence scores.

Races: Snowstormers are commonly from the arctic reaches, but it is not unheard of to have normal races join their ranks.

Alignment: Any.

Starting Gold: 3d8×10 gp. for military background, 2d4×2 gp. for non-military background. (Snowstormers with military backgrounds have better initial equipment.)

Starting Age: Simple.

Table: The Snowstormer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Weapon Focus, Frostweapon +1d6
2nd +1 +0 +3 +0 Shattersunder, Grasping Step
3rd +2 +1 +3 +1
4th +3 +1 +4 +1 Icecoating 3/day
5th +3 +1 +4 +1 Frostweapon +2d6
6th +4 +2 +5 +2 Iceclimb, Cold Resistance +5
7th +5 +2 +5 +2 Ranged Coating
8th +6/+1 +2 +6 +2 Icecoating 5/day
9th +6/+1 +3 +6 +3 Frostweapon +3d6
10th +7/+2 +3 +7 +3
11th +8/+3 +3 +7 +3 Cold Resistance +10
12th +9/+4 +4 +8 +4 Icecoating 7/day
13th +9/+4 +4 +8 +4 Frostweapon +4d6
14th +10/+5 +4 +9 +4
15th +11/+6/+1 +5 +9 +5 Storm of Shards, Dazzling Snows
16th +12/+7/+2 +5 +10 +5 Icecoating 9/day
17th +12/+7/+2 +5 +10 +5 Frostweapon +5d6
18th +13/+8/+3 +6 +11 +6
19th +14/+9/+4 +6 +11 +6 Blade of the North
20th +15/+10/+5 +6 +12 +6 Icecoating 11/day, Cold Immunity

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance(Dex), Climb(Str), Craft(Int), Disguise(Cha), Hide(Dex), Intimidate(Cha), Jump(Str), Knowledge(Geography)(Int), Knowledge(Dungeoneering)(Int), Knowledge(Nature)(Int), Listen(Wis), Move Silently(Dex), Search(Int), Spot(Wis), Survival(Wis), Tumble(Dex), Use Rope(Dex)

Class Features[edit]

All of the following are class features of the snowstormer.

Weapon and Armor Proficiency: Snowstormers have proficiency with all simple weapons and martial weapons, as well as the Bastard Sword and the Bolas. They are also proficient with light armor and medium armor and shields(except the tower shield).

Weapon Focus: The Snowstormer receives the Weapon Focus feat for any weapon he is proficient with.

Frostweapon(Ex): A Snowstormer relies on his understanding of heat and cold to deal damage. He deals an extra 1d6 points of damage on all attacks he makes. This extra damage increases to 2d6 at 5th level and increases by 1d6 every 4 levels thereafter (2d6 at 5th, 3d6 at 9th, etc.) and the Snowstormer only applies the extra damage for ranged weapons if the target is within an area twice the size of his Base Land Speed.

Shattersunder: A Snowstormer uses his great strength to make his opponent's weapons splinter. He receives a +4 bonus to attack rolls and damage when sundering an object.

Grasping Step(Ex): At 2nd level, a Snowstormer can find the exact places in ice and snow that will allow him to traverse quickly. He takes no movement penalties when traversing terrain covered in ice or snow, and takes only 2 movement squares to move through heavy snow instead of four. He only takes a DC 7 Balance to run or a DC 8 Balance to Charge across a patch of icy ground.

Icecoating(Su): At level 4, a Snowstormer gains the ability to coat a 10ft. by 10ft. area in slippery ice. He can use this ability only on surfaces that he is adjacent to. These surfaces melt off in warm weather after 2d6 hours, in hot, after 1d4 hours. Any creatures already standing in the square that a Snowstormer is freezing must roll a relfex check, DC 10+the Snowstormer's HD, or become unable to move, turn around or kick. He starts off only being able to do this 3 times per day, every four levels this increases by 2(8th 5/day, 12th 7/day, etc.).

Iceclimb(Ex): At 6th Level, a Snowstormer learns how to traverse vertical surfaces covered in ice or snow. He needs not make a climb check to traverse snow or ice covered vertical surfaces and gains +10 to all climb checks made when upside down on a snow or ice covered surface, retaining his dexterity bonus to his armor class. He also gains a climb speed of 20ft on these surfaces.

Cold Resistance: At 6th level, a Snowstormer can resist cold better than others. He ignores the first 5 cold damage he is dealt, and his possessions receive no adverse affects. At 11th level he ignores the first 15 cold damage he is dealt.

Storm of Shards(Sp): At 15th level, a Snowstormer can cause a flurry of ice shards to encompass a 30ft. radius 3 times per day. All subjects within that radius take 5d6 bludgeoning damage and 3d6 cold damage disregarding resistance to cold damage. Creatures also get -4 to Listen and Spot checks, as well as being reduced to half speed. This effect lasts for 1d2 rounds.

Dazzling Snows(Sp): At 15th level, a Snowstormer can summon the snows to dance in hypnotic patterns before a subject's eyes. 3 times per day, he can summon a flurry of snows that leave up to half his HD of creatures Dazzled and Fascinated for 2d4 rounds. The subjects effectively become helpless for 1d3 rounds. This only works on subjects who can see.

Blade of the North(Ex): At 19th level, a Snowstormer may charge his weapon and release an utterly cold blast. He charges his weapon for two rounds, leaving him helpless and only able to move half his speed. No other action may be taken. Upon completing the charge, he unleashes a cone of pure cold that extends twice his base land speed from the tip of his weapon. If a creature has less HD than him, it is killed upon contact with the cone. If the creature has more HD than him, it takes 6d6 cold damage and 2d6 force damage upon contact. Any liquid possessions carried by the creature are now frozen and unusable for 7d6 hours. All fires within 10ft. of the cone are put out. Medium and smaller creatures in contact with the cone are knocked over. This ability may only be used once per day.

Cold Immunity(Ex): At 20th level, a Snowstormer has adapted to the freezing cold in a way none else can. He ignores all cold damage and his possessions take no adverse effects from cold damage.

Epic Snowstormer[edit]

Table: The Epic Snowstormer

Hit Die: d8+1

Level Special
21st Bonus Feat, Frostweapon +7d6
22nd
23rd +20 to base land speed
24th Bonus Feat
25th Frostweapon +8d6
26th Self-Concealment
27th
28th
29th Frostweapon +9d6
30th Epic Toughness

6 + Int modifier skill points per level.

Frostweapon (Ex): Every four levels, an epic Snowstormer gains +1d6 to his frostweapon total.

Self-Concealment: Attacks against a 26th level Snowstormer have a 10% miss chance, similar to the effect of concealment. He loses this benefit whenever he or she would lose his or her Dexterity bonus to AC. This feat gets a +10% every 10 levels after level 26.

Bonus Feats: At level 31, and every At level 24 and every 10 levels afterward, Snowstormers gain 2 bonus feats. These feats may be chosen from the fighter bonus feat, the epic rogue feat or the epic fighter bonus feat lists.

Epic Toughness: At level 30, and every 10 levels afterward, Snowstormers gain +30 hit points.

Valenar Elf Snowstormer Starting Package[edit]

Weapons: Shortbow, Longsword.

Skill Selection: Pick a number of skills equal to 6 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Disguise 4 Cha
Survival 4 Wis
Knowledge(Geography) 4 Int
Hide 4 Dex -5
Move Silently 4 Dex -5
Concentration 4 Con
Spellcraft 4 Int
Spot 2 Wis
Listen 2 Wis
Search 2 Int

Feat: Combat Reflexes.

Gear: Leather Armor, Cold Weather Outfit x3, Backpack, Bedroll, Blanket, Winter, Firewood(per day) x2, Flask, Flint and Steel, Grappling Hook, Hooded Lantern, Mirror, Small, Oil (1-pint flask) x3, Iron Pot, Rations, trail(per day)x5, Silk Rope(50 ft.), Signal Whistle, Spade or Shovel, Tent, Waterskin x2, Whetstone.

Gold: 6gp.

Human Snowstormer Starting Package[edit]

Weapons: Light Crossbow, Longsword.

Skill Selection: Pick a number of skills equal to 6 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Disguise 4 Cha
Survival 4 Wis
Knowledge(Geography) 4 Int
Hide 4 Dex -5
Move Silently 4 Dex -5
Concentration 4 Con
Spellcraft 4 Int
Spot 2 Wis
Listen 2 Wis
Search 2 Int

Feat: Combat Reflexes.

Gear: Leather Armor, Cold Weather Outfit x3, Backpack, Bedroll, Blanket, Winter, Firewood(per day) x2, Flask, Flint and Steel, Grappling Hook, Hooded Lantern, Mirror, Small, Oil (1-pint flask) x3, Iron Pot, Rations, trail(per day)x5, Silk Rope(50 ft.), Signal Whistle, Spade or Shovel, Tent, Waterskin x2, Whetstone.

Gold: 6gp.

Campaign Information[edit]

Playing a Snowstormer[edit]

Religion: All Snowstormers worship the Alvfaðer, and most pay homage to the hero Varshkern Vavrêkell.

Other Classes: This class usually takes up a rear guard or a forefront attacker. They can quickly dispatch their enemies while dancing away from the hits.

Combat: The general role of a Snowstormer is to have amazing tactics, and quickly dispatch any enemies in their way.

Advancement: Most Snowstormers emulate one of three classes, being fighter, rogue or ranger, and will multi-class in the class they're trying to be like.

Snowstormers in the World[edit]

We are those who hide in the snow, protecting our pack, and keeping our honor.
—Varshkern Vavrêkell, Valenal Snowstormer

Most Snowstormers are hunters and guards for the Valenal elves of the Far North.

Daily Life: Most Snowstormers patrol the tundra, in search of food. Others search out invading bands of Orcs and Trolls, or troublesome Bears and Mauls, and take care of those problems. They typically work in small, tight-knit groups.

Notables: The hero Varshkern Vavrêkell Ganail(Male Valenal Snowstormer) led the northern tribes to victory against the whole Avanil Imperial Army. Jâkrês Krajil(Female Valenal Snowstormer) led the rout of the evil Renchekol.

Organizations: Most Snowstormers are trained by their family or in their service in the pack's militia. They form tight bonds with a few friends, who may or may not be Snowstormers themselves. These friends would die to further their group's cause.

NPC Reactions: Most NPCs from the Northern Reaches .

Snowstormer Lore[edit]

Characters with ranks in Knowledge(Local or Geography) can research the Snowstormers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge(Local or Geography)
DC Result
5 Snowstormers specialize in cold enviroments.
10 Snowstormers learn to chill their weapons to the point where it burns flesh.
15 Snowstormers can coat things in a grip of ice.
20 If someone obtains this result, you may tell them where to find any prestigious

Snowstormers in the Game[edit]

Snowstormers could be thieves to warchiefs depending on how they're used.

Adaptation: Alternate versions include the Rainstormer and the Sandstormer, who use water and sand for cover, respectively.

Sample Encounter: Most of the time, Snowstormers will ambush the party for trespassing or confront them upfront and force them to duel or leave.

EL 5:

Size/Type: Medium Humanoid(Human)
Hit Dice: 5d8+15 (49 hp)
Initiative: +1
Speed: 30 ft. (6 squares).
Armor Class: 17 (+5Leather Armor, +1Light Shield, +1 Dex), touch 11, flat-footed 16
Base Attack/Grapple: +5/+10
Attack: Longsword +10 melee(1d8+1/19-20)
Full Attack: Longsword +10 melee (1d8+1/19-20) or Longbow +6 ranged (1d8/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +7, Ref +4, Will +4
Abilities: Str 20, Dex 12, Con 16, Int 20, Wis 14, Cha 8
Skills: Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12
Feats: Alertness, Blind Fight, Combat Casting, Great Fortitude
Environment: Northern Tundra or Cold Plains
Organization: Solitary or Patrol(5 Human Snowstormers, 2 Wolves
Challenge Rating: 5
Treasure: Standard
Alignment: Usually Lawful Neutral
Advancement: By character class
Level Adjustment:


  • Note: It may be a while before I get the Encounter scenario finished.



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