Sidriel (3.5e Deity)
From D&D Wiki
|Symbol:||a dolphin in a kelp forest.|
|Home Plane:||The Silver Ocean, Fortress Celestia|
|Portfolio:||The Silver Ocean, sailors, navigation, travel, destinations, seagoing peoples|
|Clergy Alignments:||any non - evil|
|Domains:||Good, Travel, Water, Weather|
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
 Sidriel, the Sailor's Friend
Sidriel, the Sailor's Friend, is a lesser deity in the Fortress Celestia setting, and patron of the The Silver Ocean. He is worshipped by sailors of many races who seek his guidance in avoiding the deadliest dangers of the Silver Sea's trecherous shores.
Only those who harbor no ill intent shall pass safely. Aid fellow travellers in need, even if you would normally be enemies, handing those whose goals are not in the best interest of the plane to the authorities, and aiding all others to reach their destination. Accept hardship, but do not hesitate to ask for help. When called, go, accepting that you may not return.
 Clergy and Temples
 Roleplaying Notes
Sidriel appears in many forms, typically either a humanoid or a sea creature such as a large dolphin, or an albatross Sidriel is a hard drinking, hard partying deity who laughs in the face of hardship. He loves the sea and rarely ventures far from it.