Samurai (4e Class)

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Samurai[edit]

You can always die. It's living that takes real courage.
SamuraiZ.jpg
Class Traits
Role: Defender.. You are Strong, Tough and an Expert in Combat Tactics. Your prowess in melee combat keeps opponents focused on you.
Power Source: Martial. You have trained you whole life in the way of war and wield your weapon with deadly purpose.
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 10 + Constitution modifier
Trained Skills: Endurance.  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Diplomacy, Heal, History, Insight, Intimidate, Perception
Build Options: Metal Samurai, Wind Samurai
Class Features: Metal Bushido or Wind Bushido, Iai Strike, Two-Handed Specialist, Unbeatable Precision.

Samurai are disciples of the Ancient art of warfare and combat, who have dedicated their life to seeking out honorable warriors to test their mettle against. Always seeking to obtain greater strength and skill, Samurais are martial perfectionists. Your motivation as a Samurai is pure and simple, to seek out Powerful opponents and destroy them, thereby proving you strength.

Samurai Overview

Characteristics: Like any defender, you are extremely durable. However, you have the advantage of being incredibly precise with your weapon strikes and the ability to deftly move around the battlefield to gain footing on your foes.
Religion: Samurai's are not not known for their Peity, the worship honor and loyalty above all.
Races: humans, minotaurs and dragonborn have strong traditions in the way of the Samurai. However, the Samurai way is not bound to any particular race.

Creating a Samurai[edit]

Samurai's rely on their Strength most of all, and use Constitution and Wisdom as secondary attributes. Samurai have two builds, Metal Samurai and Wind Samurai.

Metal Samurai[edit]

You emphasize defense above all, guarding your allies and distracting your foes. You do not deal as much damage as the Wind Samurai but a better a dealing with a wider variety of situations. The Metal Samurai uses Strength as their primary attribute followed by Constitution.

Suggested Feat: Toughness
Suggested Skills: Heal, Diplomacy, Insight
Suggested At-Will Powers: Blunt-side Slash, Invigorating Lunge
Suggested Encounter Power: Battering Ram
Suggested Daily Power: Fortification Jutsu
Metal Samurai Features:
  • Metal Challenge: You can use the Metal Challenge power to mark up to two enemies of your choice.
  • Metal Iai Strike: You gain the Metal Iai Strike At-Will Power.
Wind Samurai[edit]

Like a gust of wind, You fling yourself around the battlefield, cutting through everything in your path. You believe the best way to protect your allies is by destroying your foes with brutal force. The Wind Samurai uses Strength as their primary attribute followed by Wisdom.

Suggested Feat: Sharpened Steel
Suggested Skills: History, Perception, Intimidate
Suggested At-Will Powers: Spinning Assault, Dragon Strike
Suggested Encounter Power: Final Cut
Suggested Daily Power: Whirlwind Jutsu
Wind Samurai Features:
Samurai Class Features[edit]

You have the two powers attained through your chosen Samurai Path. In addition, you have the following class features.

Two-handed Specialist:you gain a +1 attack bonus when using two-handed weapons.
Unbeatable Precision: when you are bloodied, your attacks score a critical hit on a roll of 19-20.

Samurai Powers[edit]

A complete list of Samurai Powers can be found here.

Samurai Feats[edit]

A complete list of Samurai Feats can be found here.


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