SRD:Summon Nature's Ally VII
From D&D Wiki
| This material is published under the OGL |
| Conjuration (Summoning) [see text] | |
| Level: | Drd 7 |
|---|---|
| Components: | V, S, DF |
| Casting time: | 1 round |
| Range: | Close (25 ft. + 5 ft./2 levels) |
| Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
| Duration: | 1 round/level (D) |
| Saving Throw: | None |
| Spell Resistance: | No |
This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
Back to Main Page → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.
Categories: OGL | SRD | Spell | Druid 7 | Conjuration School | Summoning Subschool | Air Effect | Chaotic Effect | Earth Effect | Evil Effect | Fire Effect | Good Effect | Lawful Effect | Water Effect

