SRD:Average Salamander

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AVERAGE SALAMANDER

Average Salamander
Size/Type: Medium Outsider (Extraplanar, Fire)
Hit Dice: 9d8+18 (58 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple: +9/+11
Attack: Spear +11 melee (1d8+3/x3 plus 1d6 fire)
Full Attack: spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)
Space/Reach: 5 ft./5 ft. (10 ft. with tail)
Special Attacks: Constrict 2d6+1 plus 1d6 fire, heat, improved grab
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Saves: Fort +8, Ref +7, Will +8
Abilities: Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13
Skills: Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8
Feats: Alertness, Multiattack, Power Attack
Environment: Elemental Plane of Fire
Organization: Solitary, pair, or cluster (3–5)
Challenge Rating: 6
Treasure: Standard (nonflammables only)
Alignment: Usually evil (any)
Advancement: 8–14 HD (Medium)
Level Adjustment: +5

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

COMBAT

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.



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