SRD:Prismasaurus

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

PRISMASAURUS

Size/Type: Huge Magical Beast
Hit Dice: 60d10+620 (950 hp hp)
Initiative: +15 (+7 Dex, +8 Superior Initiative)
Speed: 30 ft.
Armor Class: 55 (–2 size, +7 Dex, +40 natural), touch 15, flat-footed 48
Base Attack/Grapple: +60/+79
Attack: Bite +72 (8d10+11/ 19–20 (+1d6 on critical hit)) melee
Full Attack: Bite +72 melee (8d10+11/ 19–20 (+1d6 on critical hit)), tail +67 (10d6+5) melee
Space/Reach: 15 ft./10 ft.
Special Attacks: Prismatic emanations
Special Qualities: Immunities, prismatic blur, SR 38, DR 10/–
Saves: Fort +41, Ref +39, Will +24
Abilities: Str 32, Dex 25, Con 29, Int 4, Wis 19, Cha 10
Skills: Listen +37, Spot +38
Feats: Alertness, Cleave, Combat Reflexes, Devastating Critical (bite), Dodge, Endurance, Epic Endurance, Epic Toughness (×4), Epic Weapon Focus (bite), Epic Weapon Focus (tail), Great Cleave, Improved Critical (bite), Improved Initiative, Overwhelming Critical (bite), Power Attack, Superior Initiative, Weapon Focus (bite), Weapon Focus (tail)
Environment: Any sunny land
Organization: Solitary or pair
Challenge Rating: 28
Treasure: None
Alignment: Always neutral
Advancement: 61–90 HD (Huge); 91–150 HD (Gargantuan)
Level Adjustment:

COMBAT

Prismatic Emanations (Su): The reflected and refracted light from the prismasaurus’s crystalline ridge functions very similarly to the prismatic spray spell. Any creature of less than 8 HD that is within 30 feet of the creature is automatically blinded for 2d4 rounds. In addition, any creature within 20 feet of the prismasaurus is randomly struck by one or more rays of light, as determined by the table that accompanies the prismatic spray spell. This effect is as the prismatic spray spell in a 30-foot-radius spread, but is otherwise as cast by a 20th-level caster. The save DC for the prismatic spray effects is 49.

Immunities (Su): It is immune to poison, gases, petrification, and mind-affecting attacks.

Prismatic Blur (Ex): The reflected and refracted light that constantly surrounds the creature blurs the creature’s outline and makes it difficult to properly target. All melee and ranged attacks against the creature have a 50% miss chance.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: