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This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.
||Color of Beam
|| 20 points fire damage (Reflex half)
|| 40 points acid damage (Reflex half)
|| 80 points electricity damage (Reflex half)
|| Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)
|| Turned to stone (Fortitude negates)
|| Insane, as insanity spell (Will negates)
|| Sent to another plane (Will negates)
|| Struck by two rays; roll twice more, ignoring any “8” results.
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