Psychic Feat Descriptions (3.5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Psychic Feat Descriptions[edit]

Detailed below are the new psychic, psychic talent, and metapsychic feats.

Apport Arrows
Clairsentience
Combat Concentration
Craft Psychic Construct
Cure Blindness/Deafness
Cure Disease
Cure Poison
Dimensional Shift
Direct Talent
Divert Teleport
Empower Talent
Energy Shield
Erase Signature
Extend Talent
Flight
Greater Psychic Focus
Imbue Weapon
Maximize Talent
Mental Fortitude
Mental Recovery
Mind Over Matter
Mind Switch
Mind Trap
Multitasking
Psychic Ability
Psychic Channeling
Psychic Companion
Psychic Focus
Psychic Invisibility
Psychic Link
Psychic Reflection
Psychic Severance
Psychic Stamina
Psychic Weapon
Psychokinesis
Psychometabolism
Psychoportation
Quicken Talent
Reduced Strain
Sensitive
Skill Aptitude
Subtle Talent
Telepathy
Truth Reading
Widen Talent
Wild Talent



Back to Main Page3.5e HomebrewRulesPsychic PowersPsychic Feats

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: